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Google Service Specific Terms
Capitalized terms not defined in these Service Specific Terms have the meaning set forth in the Google Cloud Platform License
Agreement between Customer and Google or the Google Cloud Platform Reseller Agreement between Reseller and Google
or the Google for Work & Google for Education Commercial Partner Agreement between Google and Partner (as applicable,
"Agreement"). For the purpose of these Service Specific Terms, if the Agreement is the Google Cloud Platform Reseller
Agreement, or the Google for Work & Google for Education Commercial Partner Agreement, then: (i) the term "Customer"
as used herein means Customer and/or OFFIS (as applicable) based on which entity is accessing the applicable Service, and
(ii) the term "Customer" as used herein means "OFFIS" for Sections 14.1, and 16.11-16.13.
1. Google App Engine
The following terms apply only to the Google App Engine Service:
1.1. Data Storage. Customer may select via the Service whether the Core App Engine Customer Data will be stored in
either the United States or the European Union, and Google will store it accordingly ("App Engine Data Location
Setting").
1.2. Transient Storage. Core App Engine Customer Data may be stored transiently or cached in any country in which
Google or its agents maintain facilities.
1.3. Limitations. No App Engine Data Location Setting will apply to Core App Engine Customer Data copied by Customer
or a Customer End User to another location or used with other Google products and services (including other
Services, except to the extent Customer has selected the same Data Location Setting for that other Service).
2. Google Cloud Bigtable
The following terms apply only to the Google Cloud Bigtable Service:
2.1 Data Storage. Customer may select via the Service whether the Core Cloud Bigtable Customer Data will be stored in
either the United States or the European Union, and Google will store it accordingly ("Cloud Bigtable Data Location
Setting").
2.2 Transient Storage. Core Cloud Bigtable Customer Data may be stored transiently or cached in any country in which
Google or its agents maintain facilities.
2.3 Limitations. No Cloud Bigtable Data Location Setting will apply to Core Cloud Bigtable Customer Data copied by
Customer or a Customer End User to another location or used with other Google products and services (including
other Services, except to the extent Customer has selected the same Data Location Setting for that other Service).
3. Google Cloud Storage
The following terms apply only to the Google Cloud Storage Service:
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3.1 Data Storage. Customer may select via the Service whether the Core Cloud Storage Customer Data will be stored in:
(a) either the United States or the European Union, and Google will store it accordingly; or (b) another location
setting offered by the Service, and Google will not move it outside the location selected without notifying Customer,
except to comply with laws (including government requests) ((a) and (b) together, "Cloud Storage Data Location
Setting").
3.2 Transient Storage. Core Cloud Storage Customer Data may be stored transiently or cached anywhere where Google
or its agents maintain facilities.
3.3 Limitations. No Cloud Storage Data Location Setting will apply to Core Cloud Storage Customer Data copied or moved
by Customer or a Customer End User to another location or used with other Google products and services (including
other Services, except to the extent Customer has selected the same Data Location Setting for that other Service).
4. Google Cloud SQL
The following terms apply only to the Google Cloud SQL Service:
4.1 Data Storage. Customer may select via the Service whether the Core Cloud SQL Customer Data will be stored in either
the United States or the European Union, and Google will store it accordingly ("Cloud SQL Data Location Setting").
4.2 Transient Storage. Core Cloud SQL Customer Data may be stored transiently or cached in any country in which Google
or its agents maintain facilities.
4.3 Limitations. No Cloud SQL Data Location Setting will apply to Core Cloud SQL Customer Data copied by Customer or a
Customer End User to another location or used with other Google products and services (including other Services,
except to the extent Customer has selected the same Data Location Setting for that other Service).
5. Google Compute Engine
The following terms apply only to the Google Compute Engine Service:
5.1 Data Storage. Customer may determine via the Service for each disk resource whether the Core Compute Engine
Customer Data will be stored in either the United States or the European Union, and Google will store it accordingly
("Compute Engine Data Location Setting").
5.2 Transient Storage. Core Compute Engine Customer Data may be stored transiently or cached in any country in which
Google or its agents maintain facilities.
5.3 Limitations. No Compute Engine Data Location Setting will apply to Core Compute Engine Customer Data copied by
Customer or a Customer End User to another location or used with other Google products and services (including
other Services, except to the extent Customer has selected the same Data Location Setting for that other Service).
5.4 Additional Security. If Customer requires greater than eight static IP addresses, Customer consents to Google filing a
SWIP report and registering these static IP addresses with ARIN. Google reserves the right to log DNS lookups, as well
as source and destination IP addresses, for security purposes.
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5.5 Sustained Usage Discounting. Any credits provided to Customer in connection with Sustained Usage Discounting have
no cash value and can only be applied to offset future Google Compute Engine Fees. Upon termination or expiration
of a Customer's Agreement, such credits will expire.
5.6 Use of Google Cloud Marketplace (or Google Cloud Launcher). If Customer uses Google Compute Engine tools or APIs
to deploy or otherwise use any software or services from Google Cloud Marketplace (or Google Cloud Launcher), then
Customer’s related deployment or use will be subject to the Google Cloud Marketplace Terms of Service.
5.7 Docker Hub. If Customer or Customer’s End Users requests container(s) from the Docker Hub for its Cloud Platform
Project or Application, Customer instructs Google to cache a copy of such container in the Google Container Registry
for future use.
6. Google Container Engine and Google Container Registry Service
The following terms apply only to the Google Container Engine Service and the Google Container Registry Service:
If Customer or Customer’s End Users requests container(s) from the Docker Hub for its Cloud Platform Project or
Application, Customer instructs Google to cache a copy of such container in the Google Container Registry for future use.
7. Google Cloud Translation API
The following terms apply only to the Google Cloud Translation API (v1, v2, or any subsequent version/release) Service:
7.1 No Data Return. Customer Data will not be returned to Customer, whether the Customer Data is physically shipped
to Google, or entered by Customer or Google into this Service.
7.2 HTML Markup Requirements and Attribution Requirements. Customer will comply with the HTML Markup
Requirements found at https://cloud.google.com/translate/markup and the attribution requirements found at
https://cloud.google.com/translate/attribution
7.3 No Use of this Service with Embedded Device Applications or to Create a Similar Service. Customer will not, and will
not allow third parties under its direction to: (i) use this Service to create, train, or improve (directly or indirectly) a
similar product or service, including any other machine translation engine, (ii) use or retain translated text or any other
data from this Service for the purpose of creating, training, or improving (directly or indirectly) a translation system,
product, or service, or (iii) integrate this Service with any applications for any embedded devices such as cars, TVs,
appliances, or speakers without Google's prior written permission. This Service can only be integrated with
applications for the following personal computing devices: smartphones, tablets, laptops, and desktops. In addition
to any other available remedies, Google may immediately suspend or terminate Customer’s use of this Service based
on any suspected violation of these terms.
8. Google Cloud Datastore
The following terms apply only to the Google Cloud Datastore Service:
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8.1 Data Storage. If applicable, Customer may have an option to select via the Service whether the Core Datastore
Customer Data will be stored in either the United States or the European Union, and Google will store it according to
the option selected ("Datastore Data Location Setting").
8.2 Transient Storage. Core Datastore Customer Data may be stored transiently or cached in any country in which Google
or its agents maintain facilities.
8.3 Limitations. No Datastore Data Location Setting will apply to Core Datastore Customer Data copied by Customer or a
Customer End User to another location or used with other Google products and services (including other Services,
except to the extent Customer has selected the same Data Location Setting for that other Service).
8.4 Documentation. Documentation for Google Cloud Datastore is set forth at: https://cloud.google.com/datastore.
8.5 SLA. The SLA for Google Cloud Datastore is set forth at: https://cloud.google.com/datastore/sla (if applicable).
9. Google Cloud DNS
9.1 SLA. The SLA for Google Cloud DNS is set forth at: https://cloud.google.com/dns/sla (if applicable).
10. VPN
10.1 SLA. The SLA for VPN is set forth at: https://cloud.google.com/vpn/sla (if applicable).
11. Google Cloud Security Scanner
The following terms apply only to the Google Cloud Security Scanner Service:
Customer acknowledges that Google Cloud Security Scanner may cause unexpected and undesirable behavior to occur
on Customer's Application and may not be suitable for use in a production environment. Google Cloud Security Scanner
will not detect all vulnerabilities in Customer's Application. Customer may use Google Cloud Security Scanner only to scan
Google Cloud Platform Applications for which Customer has permission to do so from the Application owner. Traffic
generated by the Scanner will count towards standard billing and quotas.
12. Google Cloud Platform Machine Learning Group
The following terms apply only to Google Cloud Speech API, Google Cloud Vision API, Google Prediction API, and future
Google Cloud Platform Machine Learning Services specifically listed in the "Google Cloud Platform Machine Learning
Services Group" category on the Google Cloud Platform Services Summary page:
Customer will not, and will not allow third parties to: (i) use these Services to create, train, or improve (directly or
indirectly) a similar or competing product or service or (ii) integrate these Services with any applications for any
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embedded devices such as cars, TVs, appliances, or speakers without Google’s prior written permission. These Services
can only be integrated with applications for the following personal computing devices: smartphones, tablets, laptops, and
desktops. In addition to any other available remedies, Google may immediately suspend or terminate Customer’s use of
these Services based on any suspected violation of these terms, and violation of these terms is deemed violation of
Google’s Intellectual Property Rights. Customer will provide Google with any assistance Google requests to reasonably
confirm compliance with these terms (including interviews with Customer employees and inspection of Customer source
code, model training data, and engineering documentation). These terms will survive termination or expiration of the
Agreement.
13. Google BigQuery Service
The following terms apply only to the Google BigQuery Service:
13.1 Data Storage. If applicable, Customer may have an option to select via the Service whether the Core BigQuery
Customer Data will be stored in the European Union, and Google will store it accordingly ("BigQuery Data Location
Setting").
13.2 Transient Storage. Core BigQuery Customer Data may be stored transiently or cached in any country in which Google
or its agents maintain facilities.
13.3 Limitations. No BigQuery Data Location Setting will apply to Core BigQuery Customer Data copied by Customer or a
Customer End User to another location or used with other Google products and services (including other Services,
except to the extent Customer has selected the same Data Location Setting for that other Service).
14. Cloud Platform Commitment Based Pricing and Billing
14.1 Committed Units.
a. Selection and Commitment. If applicable, Customer may have an option to request Committed Units by: (i) making a
selection in the Admin Console, (ii) placing a request through a Google API or Google command line tool, (iii) placing a
request through a Google Web form, or (iv) making a selection in the Ordering Document. If Google accepts Customer’s
Committed Unit request, then notwithstanding the "Payment Terms" section of the Agreement, Customer will pay the
Fees for those Committed Units whether or not they are used and the Committed Units may include payment of a Fee
in advance of use (if set forth at the URL designating the Fees for the applicable SKU). Unless otherwise set forth at the
applicable Fees URL, any use of the Services beyond the Committed Units selected will be billed at standard Fee rates.
Committed Unit purchases may be made for a Committed Unit Term.
b. Renewal. Unless otherwise set forth in the Admin Console, after each Committed Unit Term (if any) ends that
Committed Unit selection will automatically renew for the same Committed Unit Term at the same quantity
throughout the Term until Customer selects in the Admin Console to stop renewing or cancel the renewal (if applicable)
or either party notifies the other party to cancel the renewal. A renewal cancellation will take effect after the then
current Committed Unit Term ends.
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c. Cancellation and Expiration. Unless Google agrees otherwise, Committed Unit purchases may not be cancelled or
refunded after they are placed but if Google (other than for Customer’s material breach) terminates the Agreement
or discontinues providing the Services applicable to the Committed Units, Google will refund Customer any unused
prepaid Fees following that termination applicable to those previously purchased Committed Units. If Google allows
Customer to cancel a Committed Unit purchase, Google may require Customer to pay a cancellation Fee (in an amount
set forth at the URL designating the Fees for the applicable SKU). Any use of the Services after cancellation or expiration
of the Committed Units will be billed at standard Fee rates.
d. No Resell or Transfer. Unless Google agrees otherwise, Customer may not resell or transfer Committed Units.
15. Additional Restrictions
15.1 Operations of Communications Services. Notwithstanding the telecommunication and call related restrictions in the
"Restrictions" section of the Agreement, Customer may use the Services in connection with operating communications
services under the conditions of this paragraph. Customer represents that: (a) Customer will use the Services for
hosting capacity only; (b) Customer or its Customer End Users will arrange and pay for any communications services
used in connection with the Services, including transmission or transport to or from Customer End Users; and (c)
Customer will obtain and maintain all necessary regulatory authorizations and approvals relating to any product or
service Customer provides using the Services. Any breach of the foregoing representation will be a material breach of
the Agreement.
15.2 Networking. Customer will not, and will not allow third parties under its control to: (i) use the Services to provide a
service, Application, or functionality of network transport or transmission (including, but not limited to, IP transit,
virtual private networks, or content delivery networks); or (ii) sell bandwidth from the Services.
16. Definitions
16.1 "Committed Purchase(s)" means Customer’s commitment to spend a specified amount for use of the Services over
a specified period of time, whether Customer uses those Services or not. A Committed Purchase may be made using
the Admin Console or the Ordering Document (if applicable).
16.2 "Compute Engine Configuration Data" means custom attributes, project attributes, tags, resource attributes,
forwarding rules, health checks, networks, firewalls, configuration information, and other information about Compute
Engine resources.
16.3 "Core App Engine Customer Data" means only that Customer Data which is uploaded by Customer (or those
authorized by Customer) or stored by an Application that is running on Google App Engine, where that application
accesses Google App Engine through APIs available by using the Google App Engine SDK, excluding: (a) authentication
information for Customer End Users’ Google accounts, (b) information about such data, such as access control lists
(ACLs), configuration data, and operational data such as logs, system events, and metrics, and (c) General Google
Account Information.
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16.4 "Core BigQuery Customer Data" means only that Customer Data which is uploaded, imported, or created by
Customer (or those authorized by Customer) and stored in a Google BigQuery table by the Google BigQuery Service,
excluding: (a) authentication information for Customer End Users’ Google accounts, (b) information about such
Customer Data, such as access control lists (ACLs), dataset and table names, configuration data, and operational data
such as logs, system events, and metrics, and (c) General Google Account Information.
16.5 "Core Cloud Bigtable Customer Data" means only that Customer Data which is uploaded by Customer (or those
authorized by Customer) or stored by an Application using the Google Cloud Bigtable tools or API for storage by Google
Cloud Bigtable, excluding General Google Account Information and information about such Customer Data, such as
access control lists (ACLs), bucket and object names, configuration data, and operational data such as logs, system
events, and metrics.
16.6 "Core Cloud SQL Customer Data" means only that Customer Data which is uploaded by Customer (or those
authorized by Customer) or stored by an Application using the Google Cloud SQL tools or API for storage by Google
Cloud SQL, excluding General Google Account Information and information about such Customer Data, such as access
control lists (ACLs), instance names, configuration data, and operational data such as logs, system events, and metrics.
16.7 "Core Cloud Storage Customer Data" means only that Customer Data which is uploaded by Customer (or those
authorized by Customer) or stored by an Application using the Google Cloud Storage tools or API for storage by Google
Cloud Storage, excluding General Google Account Information and information about such Customer Data, such as
access control lists (ACLs), bucket and object names, configuration data, and operational data such as logs, system
events, and metrics.
16.8 "Core Compute Engine Customer Data" means only that Customer Data which is uploaded by Customer (or those
authorized by Customer) or stored by an Application using the Google Compute Engine tools or API for storage by
Google Compute Engine, excluding General Google Account Information and information about such Customer Data,
such as access control lists (ACLs), resource names, Compute Engine Configuration Data, and operational data such as
logs, system events, and metrics.
16.9 "Core Datastore Customer Data" means only that Customer Data which is uploaded by Customer (or those authorized
by Customer) or stored by an Application using the Google Cloud Datastore tools or API for storage by Google Cloud
Datastore, excluding (a) authentication information for Customer End Users' Google accounts, (b) information about
such data, such as access control lists (ACLs), configuration data, and operational data such as logs, system events,
and metrics, and (c) General Google Account Information.
16.10 "Data Location Settings" means, in aggregate, the App Engine Data Location Setting, the Cloud Bigtable Data
Location Setting, the Cloud Storage Data Location Setting, the Cloud SQL Data Location Setting, the Compute Engine
Data Location Setting, the Datastore Data Location Setting, and the BigQuery Data Location Setting.
16.11 "General Google Account Information" means any data provided when Customer creates its general Google account
(either under a gmail.com address or an email address provided under the "Google Apps" product line).
16.12 "Package Purchase" means Customer’s commitment to purchase a specified package of the Services over a specified
period of time, whether Customer uses those Services or not. A Package Purchase may be made using the Admin
Console or the Ordering Document (if applicable).
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16.13 "Committed Units" means a specified quantity of the Services (e.g. Google App Engine Instance hours, Google
Compute Engine Instances or cores, etc.) designated by Customer, for use subject to Section 14, which may include a
specified machine type, region, and period of time to use. Committed Units for BigQuery will be reserved for use by
Customer. Any Google BigQuery Service SKUs with the designation "BQ-IQ" or "Reserved Capacity Units" are
Committed Units.
16.14 "Committed Unit Term" means the period of time (if applicable) within the Term during which Customer may use
the Committed Units purchased. The Committed Unit Term (if applicable) will be set forth at the URL designating the
Fees for the applicable Committed Unit SKU, in the Ordering Document, or in the Admin Console.
17. Third Party Additional Terms
17.1 Disclaimer. Google’s suppliers will have no liability arising out of or relating to the Agreement.
17.2 Red Hat Enterprise Linux. Customer's use of the Red Hat Enterprise Linux product, provided by Google in
conjunction with Google Compute Engine is subject to the terms and conditions set forth at
http://www.redhat.com/licenses/cloud_cssa/.
17.3 Microsoft Products. Customer's use of the Microsoft products, which may include associated media, printed
materials, and "online" or electronic documentation (individually and collectively, "Microsoft Products"), provided
by Google in conjunction with Google Compute Engine is subject to the following terms and conditions.
a. Additional Terms. Google does not own the Microsoft Products and the use thereof is subject to certain rights
and limitations of which Google must inform Customer. Customer's right to use the Microsoft Products is
subject to the terms of the Agreement, and to Customer's understanding of, compliance with, and consent to
the following terms and conditions, which Google does not have authority to vary, alter, or amend.
b. Definitions.
i. "Client Software" means software that allows a Device to access or utilize the services or functionality
provided by the Server Software.
ii. "Device" means each of a computer, workstation, terminal, handheld PC, pager, telephone, personal digital
assistant, "smart phone," server or other electronic device.
iii. "Server Software" means software that provides services or functionality on a computer acting as a server.
iv. "Software Documentation" means any end user document included with server software.
v. "Software Services" means services that Google provides to Customer that make available, display, run,
access, or otherwise directly or indirectly interact, with the Microsoft Products.
vi. "Redistribution Software" means the software described in Section e ("Use of Redistribution Software")
below.
a. Ownership of Microsoft Products. The Microsoft Products are licensed to Google from an affiliate of the
Microsoft Corporation (collectively "Microsoft"). All title and intellectual property rights in and to the Microsoft
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Products (and the constituent elements thereof, including but not limited to any images, photographs,
animations, video, audio, music, text and "applets" incorporated into the Microsoft Products) are owned by
Microsoft or its suppliers. The Microsoft Products are protected by copyright laws and international copyright
treaties, as well as other intellectual property laws and treaties. Customer’s possession, access, or use of the
Microsoft Products does not transfer any ownership of the Microsoft Products or any intellectual property
rights to Customer. Customer may not remove, modify, or obscure any copyright, trademark or other
proprietary rights notices that are contained in or on the Microsoft Products.
b. Use of Client Software. Customer may use the Client Software installed on Customer Devices by Google only in
accordance with the instructions, and only in connection with the services, provided to Customer by Google.
The terms of this document permanently and irrevocably supersede the terms of any Microsoft End User
License Agreement that may be presented in electronic form during Customer’s use of the Client Software.
c. Use of Redistribution Software. In connection with the services provided to Customer by Google, Customer
may have access to certain Microsoft "sample," "redistributable" and/or software development ("SDK")
software code and tools (individually and collectively "Redistribution Software"). CUSTOMER MAY NOT USE,
MODIFY, COPY, AND/OR DISTRIBUTE ANY REDISTRIBUTION SOFTWARE UNLESS CUSTOMER EXPRESSLY AGREES
TO AND COMPLY WITH CERTAIN ADDITIONAL TERMS CONTAINED IN THE SERVICES PROVIDER USE RIGHTS
("SPUR") APPLICABLE TO GOOGLE, WHICH TERMS MUST BE PROVIDED TO CUSTOMER BY GOOGLE. Microsoft
does not permit Customer to use any Redistribution Software unless Customer expressly agrees to and complies
with such additional terms, as provided to Customer by Google.
d. Copies. Customer may not make any copies of the Microsoft Products; provided, however, that Customer may
(a) make one copy of Client Software on Customer Device as expressly authorized by Google; and (b) Customer
may make copies of certain Redistribution Software in accordance with Section e (Use of Redistribution
Software). Customer must erase or destroy all such Client Software and/or Redistribution Software upon
termination or cancellation of the Agreement, upon notice from Google or upon transfer of Customer Device
to another person or entity, whichever occurs first. Customer may not copy any printed materials accompanying
the Microsoft Products.
e. Limitations on Reverse Engineering, Decompilation and Disassembly. Customer may not reverse engineer,
decompile, or disassemble the Microsoft Products, except and only to the extent that applicable law,
notwithstanding this limitation, expressly permits such activity.
f. No Rental. Customer may not rent, lease, lend, pledge, or directly or indirectly transfer or distribute the Microsoft
Products to any third party, and may not permit any third party to have access to and/or use the functionality
of the Microsoft Products except for the sole purpose of accessing the functionality of the Microsoft Products
in the form of software services in accordance with the terms of this Addendum and the Agreement.
g. Termination. Without prejudice to any other rights, Google may terminate Customer’s rights to use the Microsoft
Products if Customer fails to comply with the terms and conditions in Section 17.2. In the event of termination
or cancellation of the Agreement or Google’s agreement with Microsoft under which the Microsoft Products
are licensed, Customer must stop using and/or accessing the Microsoft Products, and destroy all copies of the
Microsoft Products and all of their component parts.
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h. No Warranties, Liabilities or Remedies by Microsoft. NO WARRANTIES, LIABILITIES OR REMEDIES BY
MICROSOFT. ANY WARRANTIES, LIABILITY FOR DAMAGES AND REMEDIES, IF ANY, ARE PROVIDED SOLELY BY
GOOGLE AND NOT BY MICROSOFT, ITS AFFILIATES OR SUBSIDIARIES.
i. Microsoft Product Support. Any support for the Microsoft Products is provided to Customer by Google and is not
provided by Microsoft, its affiliates or subsidiaries.
j. Not Fault Tolerant. THE MICROSOFT PRODUCTS MAY CONTAIN TECHNOLOGY THAT IS NOT FAULT TOLERANT
AND ARE NOT DESIGNED, MANUFACTURED, OR INTENDED FOR USE IN ENVIRONMENTS OR APPLICATIONS IN
WHICH THE FAILURE OF THE MICROSOFT PRODUCTS COULD LEAD TO DEATH, PERSONAL INJURY, OR SEVERE
PHYSICAL, PROPERTY OR ENVIRONMENTAL DAMAGE.
k. Liability for Breach. In addition to any liability Customer may have to Google, Customer agrees that Customer will
also be legally responsible directly to Microsoft for any breach of the terms and conditions of Section 17.2.
l. Provision of Information to Microsoft. Customer acknowledges that Google will provide Customer’s billing
country and state/province information to Microsoft. At Microsoft’s request, Google may provide Microsoft the
Reseller’s or Partner’s company name and address.
m. Third-Party Beneficiary. Microsoft is an intended third-party beneficiary of the Agreement, with the right to
enforce the Agreement’s provisions and verify Customer’s compliance.
n. Use of Subdistributors. Resellers and Partners may only use two levels of sub distributors when reselling the
Google Compute Engine offering that includes the Microsoft Products.
17.4 NVIDIA Drivers. Customer's use of NVIDIA software components provided by Google in conjunction with the
Services is subject to the terms and conditions below. In addition, the following NVIDIA software components: Tesla
Driver, Cuda Toolkit, cuDNN, NVENC, NVCUVID, NVML and nvidia-aml, may be used solely with the Services for
compute and offline graphics purposes.
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NVIDIA CLOUD END USER LICENSE AGREEMENT
Release Date: August 25, 2016
IMPORTANT – READ BEFORE DOWNLOADING, INSTALLING, COPYING OR USING THE LICENSED SOFTWARE This Cloud End
User License Agreement ("EULA"), made and entered into as of the time and date of click through action ("Effective
Date"), is a legal agreement between you and NVIDIA Corporation ("NVIDIA") and governs the use of the NVIDIA computer
software and the documentation made available for use with such NVIDIA software. By downloading, installing, copying,
or otherwise using the NVIDIA software and/or documentation, you agree to be bound by the terms of this EULA. If you
do not agree to the terms of this EULA, do not download, install, copy or use the NVIDIA software or documentation.
IF YOU ARE ENTERING INTO THIS EULA ON BEHALF OF A COMPANY OR OTHER LEGAL ENTITY, YOU REPRESENT THAT YOU
HAVE THE LEGAL AUTHORITY TO BIND THE ENTITY TO THIS EULA, IN WHICH CASE "YOU" WILL MEAN THE ENTITY YOU
REPRESENT. IF YOU DON’T HAVE SUCH AUTHORITY, OR IF YOU DON’T ACCEPT ALL THE TERMS AND CONDITIONS OF THIS
EULA, THEN NVIDIA DOES NOT AGREE TO LICENSE THE LICENSED SOFTWARE TO YOU, AND YOU MAY NOT DOWNLOAD,
INSTALL, COPY OR USE IT.
1. LICENSE.
1.1 License Grant. Subject to the terms of this EULA, NVIDIA hereby grants you a nonexclusive, non-transferable
license, without the right to sublicense, during the term of this EULA to access and use the Software for
compute purposes and, if applicable, use Documentation provided with the Software as part of a software as
a service solution provided to you by an approved NVIDIA cloud service provider. Compute purposes expressly
excludes interactive graphics functionality.
1.2 Enterprise and Contractor Usage. You may allow your Enterprise employees and Contractors to access and use
the Licensed Software pursuant to the terms in Section 1 solely to perform work on your behalf, provided
further that with respect to Contractors: (i) you obtain a written agreement from each Contractor which
contains terms and obligations with respect to access to and use of Licensed Software no less protective of
NVIDIA than those set forth in this EULA, and (ii) such Contractor’s access and use expressly excludes any
sublicensing or distribution rights for the Licensed Software. You are responsible for the compliance with the
terms and conditions of this EULA by your Enterprise and Contractors. Any act or omission that if committed
by you would constitute a breach of this EULA shall be deemed to constitute a breach of this EULA if committed
by your Enterprise or Contractors.
1.3 No Support. NVIDIA is under no obligation to provide support for the Licensed Software or to provide any error
corrections or updates to the Licensed Software under this EULA.
2. LIMITATIONS.
2.1 License Restrictions. Except as expressly authorized in this EULA, you agree that you will not (nor allow third
parties to): (i) copy and use Software outside of the authorized software as a service solution; (ii) reverse
engineer, decompile, disassemble (except to the extent applicable laws specifically require that such activities
Google_Service_Specific_Terms OFFIS V2.0 Page | 12 of 17
be permitted) or attempt to derive the source code, underlying ideas, algorithm or structure of Software
provided to you in object code form; (iii) sell, transfer, assign, distribute, rent, loan, lease, sublicense or
otherwise make available the Licensed Software or its functionality to third parties (a) as an application services
provider or service bureau, (b) by operating hosted/virtual system environments, (c) by hosting, time sharing
or providing any other type of services, or (d) otherwise by means of the internet; (iv) modify, translate or
otherwise create any derivative works of any Licensed Software; (v) remove, alter, cover or obscure any
proprietary notice that appears on or with the Licensed Software or any copies thereof; (vi) use the Licensed
Software, or allow its use, transfer, transmission or export in violation of any applicable export control laws,
rules or regulations; (vii) distribute, permit access to, or sublicense the Licensed Software as a stand-alone
product; (viii) bypass, disable, circumvent or remove any form of copy protection, encryption, security or digital
rights management or authentication mechanism used by NVIDIA in connection with the Licensed Software, or
use the Licensed Software together with any authorization code, serial number, or other copy protection device
not supplied by NVIDIA directly or through an authorized reseller; (ix) use the Licensed Software for the purpose
of developing competing products or technologies or assisting a third party in such activities; (x) use the
Licensed Software with any system or application where the use or failure of such system or application can
reasonably be expected to threaten or result in personal injury, death, or catastrophic loss including, without
limitation, use in connection with any nuclear, avionics, navigation, military, medical, life support or other life
critical application ("Critical Applications"), unless the parties have entered into a Critical Applications
agreement; (xi) distribute any modification or derivative work you make to the Licensed Software under or by
reference to the same name as used by NVIDIA; or (xii) use the Licensed Software in any manner that would
cause the Licensed Software to become subject to an Open Source License. Nothing in this EULA shall be
construed to give you a right to use, or otherwise obtain access to, any source code from which the Software
or any portion thereof is compiled or interpreted. You acknowledge that NVIDIA does not design, test,
manufacture or certify the Licensed Software for use in the context of a Critical Application and NVIDIA shall
not be liable to you or any third party, in whole or in part, for any claims or damages arising from such use.
2.2 Third Party License Obligations. You acknowledge and agree that the Licensed Software may include or
incorporate third party technology (collectively "Third Party Components"), which is provided for use in or with
the Software and not otherwise used separately. If the Licensed Software includes or incorporates Third Party
Components, then the third-party passthrough terms and conditions ("Third Party Terms") for the particular
Third-Party Component will be bundled with the Software or otherwise made available online as indicated by
NVIDIA and will be incorporated by reference into this EULA. In the event of any conflict between the terms in
this EULA and the Third Party Terms, the Third Party Terms shall govern. Copyright to Third Party Components
are held by the copyright holders indicated in the copyright notices indicated in the Third Party Terms.
2.3 Limited Rights. Your rights in the Licensed Software are limited to those expressly granted in Section 1 and no
other licenses are granted whether by implication, estoppel or otherwise. NVIDIA reserves all other rights, title
and interest in and to the Licensed Software not expressly granted under this EULA.
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3. CONFIDENTIALITY. Neither party will use the other party’s Confidential Information, except as necessary for the
performance of this EULA, nor will either party disclose such Confidential Information to any third party, except to
personnel of NVIDIA or its Affiliates, you, your Enterprise or your Contractors that have a need to know such
Confidential Information for the performance of this EULA, provided that each such personnel, employee and
Contractor is subject to a written agreement that includes confidentiality obligations consistent with those set forth
herein. Each party will use all reasonable efforts to maintain the confidentiality of all of the other party’s Confidential
Information in its possession or control, but in no event less than the efforts that it ordinarily uses with respect to its
own Confidential Information of similar nature and importance. The foregoing obligations will not restrict either party
from disclosing the other party’s Confidential Information or the terms and conditions of this EULA as required under
applicable securities regulations or pursuant to the order or requirement of a court, administrative agency, or other
governmental body, provided that the party required to make such disclosure (i) gives reasonable notice to the other
party to enable it to contest such order or requirement prior to its disclosure (whether through protective orders or
otherwise), (ii) uses reasonable effort to obtain confidential treatment or similar protection to the fullest extent
possible to avoid such public disclosure, and (iii) discloses only the minimum amount of information necessary to
comply with such requirements.
4. OWNERSHIP. The Licensed Software and all modifications, and the respective Intellectual Property Rights therein, are
and will remain the sole and exclusive property of NVIDIA and its licensors, whether the Licensed Software is separate
from or combined with any other products or materials. You shall not engage in any act or omission that would impair
NVIDIA’s and/or its licensors’ Intellectual Property Rights in the Licensed Software or any other materials, information,
processes or subject matter proprietary to NVIDIA. NVIDIA’s licensors are intended third party beneficiaries with the
right to enforce provisions of this EULA with respect to their Confidential Information and/or Intellectual Property
Rights.
5. FEEDBACK. You have no obligation to provide Feedback to NVIDIA. However, NVIDIA or its Affiliates may use and
include any Feedback that you provide to improve the Licensed Software or other NVIDIA products, technologies or
materials. Accordingly, if you provide Feedback, you agree that NVIDIA or its Affiliates, at their option, may, and may
permit their licensees, to make, have made, use, have used, reproduce, license, distribute and otherwise
commercialize the Feedback in the Licensed Software or in other NVIDIA products, technologies or materials without
the payment of any royalties or fees to you. All Feedback becomes the sole property of NVIDIA and may be used in any
manner NVIDIA sees fit, and you hereby assign to NVIDIA all of your right, title and interest in and to any Feedback.
NVIDIA has no obligation to respond to Feedback or to incorporate Feedback into the Licensed Software.
6. NO WARRANTIES. THE LICENSED SOFTWARE AND NVIDIA CONFIDENTIAL INFORMATION (IF ANY PROVIDED) ARE
PROVIDED BY NVIDIA "AS IS" AND "WITH ALL FAULTS," AND NVIDIA EXPRESSLY DISCLAIMS ALL OTHER WARRANTIES
OF ANY KIND OR NATURE, WHETHER EXPRESS, IMPLIED OR STATUTORY, INCLUDING, BUT NOT LIMITED TO, ANY
WARRANTIES OF OPERABILITY, CONDITION, VALUE, ACCURACY OF DATA, OR QUALITY, AS WELL AS ANY WARRANTIES
OF MERCHANTABILITY, SYSTEM INTEGRATION, WORKMANSHIP, SUITABILITY, FITNESS FOR A PARTICULAR PURPOSE,
NON-INFRINGEMENT, OR THE ABSENCE OF ANY DEFECTS THEREIN, WHETHER LATENT OR PATENT. NO WARRANTY IS
MADE BY NVIDIA ON THE BASIS OF TRADE USAGE, COURSE OF DEALING OR COURSE OF TRADE. NVIDIA DOES NOT
WARRANT THAT THE LICENSED SOFTWARE OR NVIDIA CONFIDENTIAL INFORMATION WILL MEET YOUR
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REQUIREMENTS OR THAT THE OPERATION THEREOF WILL BE UNINTERRUPTED OR ERROR-FREE, OR THAT ALL ERRORS
WILL BE CORRECTED. YOU ACKNOWLEDGE THAT NVIDIA’S OBLIGATIONS UNDER THIS EULA ARE FOR THE BENEFIT OF
YOU ONLY. Nothing in this warranty section affects any statutory rights of consumers or other recipients to the extent
that they cannot be waived or limited by contract under applicable law.
7. LIMITATION OF LIABILITY. TO THE MAXIMUM EXTENT PERMITTED BY LAW, NVIDIA OR ITS LICENSORS SHALL NOT BE
LIABLE FOR ANY SPECIAL, INCIDENTAL, PUNITIVE OR CONSEQUENTIAL DAMAGES (INCLUDING, WITHOUT LIMITATION,
LOST PROFITS, LOSS OF USE, LOSS OF DATA OR LOSS OF GOODWILL), OR THE COSTS OF PROCURING SUBSTITUTE
PRODUCTS, ARISING OUT OF OR IN CONNECTION WITH THIS EULA OR THE USE OR PERFORMANCE OF THE LICENSED
SOFTWARE AND NVIDIA CONFIDENTIAL INFORMATION (IF ANY PROVIDED), WHETHER SUCH LIABILITY ARISES FROM ANY
CLAIM BASED UPON BREACH OF CONTRACT, BREACH OF WARRANTY, TORT (INCLUDING NEGLIGENCE), PRODUCT
LIABILITY OR ANY OTHER CAUSE OF ACTION OR THEORY OF LIABILITY AND WHETHER OR NOT NVIDIA HAS BEEN ADVISED
OF THE POSSIBILITY OF SUCH DAMAGES. IN NO EVENT WILL NVIDIA’S TOTAL CUMULATIVE LIABILITY UNDER OR ARISING
OUT OF THIS EULA EXCEED TEN U.S. DOLLARS (US$10.00). THE NATURE OF THE LIABILITY, THE NUMBER OF CLAIMS OR
SUITS OR THE NUMBER OF PARTIES WITHIN YOUR ENTERPRISE THAT ACCEPTED THE TERMS OF THIS EULA SHALL NOT
ENLARGE OR EXTEND THIS LIMIT. THE FOREGOING LIMITATIONS SHALL APPLY REGARDLESS OF WHETHER NVIDIA OR ITS
LICENSORS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES AND REGARDLESS OF WHETHER ANY REMEDY
FAILS ITS ESSENTIAL PURPOSE. The disclaimers, exclusions and limitations of liability set forth in this EULA form an
essential basis of the bargain between the parties, and, absent any such disclaimers, exclusions or limitations of liability,
the provisions of this EULA, including, without limitation, the economic terms, would be substantially different.
8. TERM AND TERMINATION.
This EULA and your license rights hereunder shall become effective upon the Effective Date and shall remain in effect
for the duration of your licenses, unless earlier terminated as provided in this section. This EULA may be terminated
upon written notice in the event of breach of any of the terms of this EULA. Termination of this EULA shall not release
the parties from any liability which, at the time of termination, has already accrued or which thereafter may accrue with
respect to any act or omission before termination, or from any obligation which is expressly stated in this EULA to survive
termination. Notwithstanding the foregoing, the party terminating this EULA shall incur no additional liability merely by
virtue of such termination. Termination of this EULA regardless of cause or nature shall be without prejudice to any other
rights or remedies of the parties and shall be without liability for any loss or damage occasioned thereby. Upon any
expiration or termination of this EULA
(i) you must promptly discontinue use of the Licensed Software, and
(ii) you must promptly destroy or return to NVIDIA all copies of the Licensed Software and all portions thereof in
your possession or control, and each party will promptly destroy or return to the other all of the other party’s
Confidential Information within its possession or control. Upon written request, you will certify in writing that
you have complied with your obligations under this section. Sections 2 through 10 will survive the expiration or
termination of this EULA for any reason.
9. CONSENT TO COLLECTION AND USE OF INFORMATION.
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You hereby agree and acknowledge that the Software may access, collect non-personally identifiable information about,
update, and configure your Enterprise computer systems in order to (a) properly optimize such systems for use with the
Software, (b) deliver software and services, or content through the Software, (c) optimize, maintain, repair and/or
administer NVIDIA products and services, and/or (d) deliver marketing communications. Information collected by the
Software includes, but is not limited to, Customer System's (i) hardware configuration and ID, (ii) operating system and
driver configuration, (iii) installed applications, (iv)
applications settings, performance, and usage metrics, and (iv) usage
metrics of the
Software. To the extent that you use the Software, you hereby consent to all of the foregoing, and
represent
and warrant that you have the right to grant such consent. In addition, you agree that
you are solely responsible for
maintaining appropriate data backups and system restore points for
your Enterprise systems, and that NVIDIA will have
no responsibility for any damage or loss to
such systems (including loss of data or access) arising from or relating to (a)
any changes to the
configuration, application settings, environment variables, registry, drivers, BIOS, or other
attributes
of the systems (or any part of such systems) initiated through the Software; or (b)
installation of any Software or third
party software patches initiated through the Software.
In connection with the receipt of the Licensed Software you may receive access to links to third party websites and
services and the availability of those links does not imply any endorsement by NVIDIA. NVIDIA encourages you to review
the privacy statements on those sites and services that you choose to visit so that you can understand how they may
collect, use and share personal information of individuals. NVIDIA is not responsible or liable for: (i) the availability or
accuracy of such links; or (ii) the products, services or information available on or through such links; or (iii) the privacy
statements or practices of sites and services controlled by other companies or organizations.
To the extent that you or members of your Enterprise provide to NVIDIA during registration or otherwise personal
information, you acknowledge that such information will be collected, used and disclosed by NVIDIA in accordance with
NVIDIA's privacy policy, available at URL http://www.nvidia.com/object/privacy_policy.html.
10. MISCELLANEOUS.
10.1 Compliance with Terms. During the term of this EULA and for a period of three (3) years thereafter, you will
maintain all usual and proper books and records of account relating to the Licensed Software provided under this
EULA and to cooperate with your cloud service provider or its Affiliates to verify your compliance with the terms of
this EULA. You further agree that your cloud service provider or its Affiliates and NVIDIA may exchange information
regarding your use of the Licensed Software and your compliance with the terms of this EULA.
10.2 Indemnity. You agree to defend, indemnify and hold harmless NVIDIA and its Affiliates, and their respective
employees, contractors, agents, officers and directors, from and against any and all claims, damages, obligations,
losses, liabilities, costs or debt, fines, restitutions and expenses (including but not limited to attorney’s fees and costs
incident to establishing the right of indemnification) arising out of or related to you and your Enterprise, and their
respective employees, contractors, agents, distributors, resellers, end users, officers and directors use of Licensed
Software outside of the scope of this EULA or any other breach of the terms of this EULA to the restrictions set forth
in this EULA pursuant to DFARS 227.7202-3(a) or as set forth in subparagraphs (c)(1) and (2) of the Commercial
Computer Software - Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/manufacturer is NVIDIA,
2701 San Tomas Expressway, Santa Clara, CA 95050.
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10.3 Export Control. You acknowledge that the Licensed Software described under this EULA is subject to export
control under the U.S. Export Administration Regulations (EAR) and economic sanctions regulations administered by
the U.S. Department of Treasury’s Office of Foreign Assets Control (OFAC). Therefore, you may not export, reexport
or transfer in-country the Licensed Software without first obtaining any license or other approval that may be required
by BIS and/or OFAC. You are responsible for any violation of the U.S. or other applicable export control or economic
sanctions laws, regulations and requirements related to the Licensed Software. By accepting this EULA, you confirm
that you are not a resident or citizen of any country currently embargoed by the U.S. and that you are not otherwise
prohibited from receiving the Licensed Software.
10.4 General. This EULA constitutes the entire agreement of the parties with respect to the subject matter hereto
and supersede all prior negotiations, conversations, or discussions between the parties relating to the subject matter
hereto, oral or written, and all past dealings or industry custom. Any additional and/or conflicting terms and conditions
on purchase order(s) or any other documents issued by you are null, void, and invalid. This EULA and the rights and
obligations hereunder may not be assigned by you, in whole or in part, including by merger, consolidation, dissolution,
operation of law, or any other manner, without written consent of NVIDIA, and any purported assignment in violation
of this provision shall be void and of no effect. NVIDIA may assign, delegate or transfer this EULA and its rights and
obligations hereunder, and if to a nonAffiliate you will be notified. Each party acknowledges and agrees that the other
is an independent contractor in the performance of this EULA, and each party is solely responsible for all of its
employees, agents, contractors, and labor costs and expenses arising in connection therewith. The parties are not
partners, joint ventures or otherwise affiliated, and neither has any authority to make any statements, representations
or commitments of any kind to bind the other party without prior written consent. Neither party will be responsible
for any failure or delay in its performance under this EULA (except for any payment obligations) to the extent due to
causes beyond its reasonable control for so long as such event of force majeure continues in effect. This EULA will be
governed by and construed under the laws of the State of Delaware and the United States without regard to the
conflicts of law provisions thereof and without regard to the United Nations Convention on Contracts for the
International Sale of Goods. The parties consent to the personal jurisdiction of the federal and state courts located in
Santa Clara County, California. You acknowledge and agree that a breach of any of your promises or agreements
contained in this EULA may result in irreparable and continuing injury to NVIDIA for which monetary damages may
not be an adequate remedy and therefore NVIDIA is entitled to seek injunctive relief as well as such other and further
relief as may be appropriate. If any court of competent jurisdiction determines that any provision of this EULA is illegal,
invalid or unenforceable, the remaining provisions will remain in full force and effect. Unless otherwise specified,
remedies are cumulative. Any amendment or waiver under this EULA must be in writing and signed by representatives
of both parties. Any notice delivered by NVIDIA to you under this EULA will be delivered via mail, email or fax. Please
direct your legal notices or other correspondence to NVIDIA Corporation, 2701 San Tomas Expressway, Santa Clara,
California 95050, United States of America, Attention: Legal Department.
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GLOSSARY OF TERMS
Certain capitalized terms, if not otherwise defined elsewhere in this EULA, shall have the meanings set forth below:
a. "Affiliate" means any legal entity that Owns, is Owned by, or is commonly Owned with a party. "Own" means having
more than 50% ownership or the right to direct the management of the entity.
b. "Confidential Information" means the Licensed Software (unless made publicly available by NVIDIA without
confidentiality obligations), and any NVIDIA business, marketing, pricing, research and development, know-how,
technical, scientific, financial status, proposed new products or other information disclosed by NVIDIA to you which,
at the time of disclosure, is designated in writing as confidential or proprietary (or like written designation), or orally
identified as confidential or proprietary or is otherwise reasonably identifiable by parties exercising reasonable
business judgment, as confidential. Confidential Information does not and will not include information that: (i) is or
becomes generally known to the public through no fault of or breach of this EULA by the receiving party; (ii) is rightfully
known by the receiving party at the time of disclosure without an obligation of confidentiality; (iii) is independently
developed by the receiving party without use of the disclosing party’s Confidential Information; or (iv) is rightfully
obtained by the receiving party from a third party without restriction on use or disclosure.
c. "Contractor" means an individual who works primarily for your Enterprise on a contractor basis from your secure
network.
d. "Documentation" means the NVIDIA documentation made available for use with the Software, including (without
limitation) user manuals, datasheets, operations instructions, installation guides, release notes and other materials
provided to you under this EULA.
e. "Enterprise" means you or any company or legal entity for which you accepted the terms of this EULA, and their
subsidiaries of which your company or legal entity owns more than fifty percent (50%) of the issued and outstanding
equity.
f. "Feedback" means any and all suggestions, feature requests, comments or other feedback regarding the Licensed
Software, including possible enhancements or modifications thereto.
g. "Intellectual Property Rights" means all patent, copyright, trademark, trade secret, trade dress, trade names, utility
models, mask work, moral rights, rights of attribution or integrity service marks, master recording and music publishing
rights, performance rights, author’s rights, database rights, registered design rights and any applications for the
protection or registration of these rights, or other intellectual or industrial property rights or proprietary rights,
howsoever arising and in whatever media, whether now known or hereafter devised, whether or not registered,
(including all claims and causes of action for infringement, misappropriation or violation and all rights in any
registrations and renewals), worldwide and whether existing now or in the future.
h. "Licensed Software" means Software, Documentation and all modifications thereto.
i. "Open Source License" includes, without limitation, a software license that requires as a condition of use, modification,
and/or distribution of such software that the Software be (i) disclosed or distributed in source code form; (ii) be
licensed for the purpose of making derivative works; or (iii) be redistributable at no charge.
j. "Software" means the NVIDIA software programs licensed to you under this EULA including, without limitation,
libraries, sample code, utility programs and programming code.