FRONT COVER
PLACEHOLDER
1
Getting Started
PC System Requirements
OS: Minimum:
Windows
®
XP/Windows Vista
®
/Windows
®
7 (Latest Service Packs)
Recommended: 64-bit Windows Vista
®
/Windows
®
7
Processor: Minimum: Intel Pentium
®
4 1.3 GHZ or AMD Athlon
XP 1500+
Recommended: Dual core processor
Memory: Minimum: 1 GB RAM
Recommended: 2 GB RAM
Video: Minimum: NVIDIA
®
GeForce
®
FX or ATI Radeon
9500 video card or better
Recommended: 256 MB NVIDIA
®
GeForce
®
8600 or ATI Radeon
HD 2600 or better
Installation Instructions
Place
The Burning Crusade
DVD into your DVD-ROM drive. If your computer has autoplay
enabled, an installation window will automatically pop up on your Windows desktop. Click the Install
The Burning Crusade
button and follow the onscreen instructions to install
The Burning Crusade
to your hard drive. If the installation window does not appear, open the My Computer icon
on your desktop and double-click the drive letter corresponding to your DVD-ROM drive to open it.
Double-click the Install.exe icon in the DVD-ROM contents and follow the onscreen instructions
to install
The Burning Crusade
.
Installing DirectX
®
PC Users Only: You will need to install DirectX 9.0c in order to properly run
The Burning Crusade.
During installation, you will be prompted to install DirectX if you do not already have the most
up-to-date version installed on your computer.
Mac System Requirements
OS:
Minimum: Mac
®
OS X 10.5.8, 10.6.4 or newer
Recommended: Mac
®
OS X 10.6.4 or newer
Processor: Minimum: Intel
®
Processor
Recommended: Intel
®
Core™ 2 Duo processor
Memory: Minimum: 2 GB RAM
Recommended: 4 GB RAM
Video: Recommended: NVIDIA
®
GeForce
®
9600M GT or ATI Radeon
HD 4670 or better
Installation Instructions
Place
The Burning Crusade
DVD in your DVD-ROM drive. Double-click the
The Burning Crusade
DVD
icon. Then double-click the Installer application to copy the required game fi les to your hard drive.
All Platforms
Controls:
A keyboard and mouse are required. Input devices other than a mouse and keyboard
are not supported.
Connectivity: You must have an active broadband Internet connection to play
Mouse: Multi-button mouse with scroll wheel recommended
DVD: 4X DVD-ROM drive
HD Space: 25 GB free HD space
Video: For a complete list of supported 3D cards, please visit:
http://www.blizzard.com/support/article/WoWsupportedvideo
Note:
Due to potential programming changes, the Minimum System Requirements for this game may
change over time.
Blizzard Entertainment
Blizzard Entertainment Europe
TSA 60 001
78143 VélizyVillacoublay Cedex France
http://www.blizzard.com – Blizzard Website
http://www.blizzard.com/support - Customer Support
WARNING—SEIZURES
A small percentage of people may experience a seizure or blackout triggered by light patterns, flashing
lights, or other images that appear in computer games. If you have an epileptic condition,consult your
physician before installing or playing this game. Even people who have no history of epilepsy may
experience a seizure while viewing a computer game. A seizure can be accompanied by any of the
following symptoms: altered vision, convulsions, disorientation, eye or muscle twitching, involuntary
movements, or loss of movement. If you experience any of these symptoms, immediately stop playing and
consult a doctor. Parents or guardians of children playing this game should monitor their children closely.
If your child suffers any of these symptoms, stop playing the game immediately and consult a doctor.
Welcome Back to the World of Warcraft
®
!
®
Troubleshooting
If you experience any trouble running
The Burning Crusade
, be sure to read the most recent
readme.txt and patch notes text files. These files detail the latest changes and any bug fixes made to
the game. Your problem might already be listed there, along with possible solutions. Many times,
errors in running the game can be attributed to a lack of updated drivers. Ensure that the drivers for
all your hardware are up to date before contacting Blizzard Entertainment for technical support
General Troubleshooting (PC)
General Lockups/Video Problems
If your computer hard locks without an error message, reboots during game play, will not start, or has
distorted graphics of any sort, please make sure you have the latest video card drivers for your video
card. Contact your hardware manufacturer to find the latest drivers available, or check our Driver
Update Information page on our support website for links to the most common hardware vendors at:
http://www.blizzard.com/support/article/driverupdates
Sound Issues
If you are experiencing sound distortions, periodic loss of sound, loud squelches, whistles, or pops,
confirm that you have the latest version of DirectX installed on your system. Also, verify that your
sound drivers are compatible with the newest version of DirectX. Contact your hardware manufacturer
to find the latest drivers available, or check our Driver Update Information page on our support
website for links to the most common hardware vendors at:
http://www.blizzard.com/support/article/driverupdates
General Troubleshooting (Mac)
Most lockups, video problems, or sound problems can be solved by installing the latest available
software updates from Apple. All of the latest video and sound drivers are included in the OS
available from Software Update from the Apple menu. You can find additional troubleshooting
instructions at:
http://www.blizzard.com/support
2
Technical Support Contacts
Web Support
The Blizzard Entertainment Technical Support website has solutions to the most common game
questions and problems. You can find our Technical Support website located at:
http://www.blizzard.com/support
Email Support
You can email the Technical Support department at any time at:
https://www.blizzard.com/support/webform.xml
You will receive an email sent typically between 24 to 72 hours later, containing a more detailed
solution to your particular problem or question.
Live Phone Support
Phone support is provided in English, French, Spanish, German and Russian. We also provide support
via our forums and by email. Information about how to reach Customer Support is available at:
http://www.blizzard.com/support
NO GAME-PLAYING HINTS WILL BE GIVEN THROUGH THIS NUMBER.
Please be sure to consult our troubleshooting section before calling Technical Support, and be near
your computer if possible when calling.
Note:
For information about protecting your computer and
World of Warcraft
account, along with
answers to commonly asked questions and additional troubleshooting material, go to:
http://www.blizzard.com/support
Game Hints
If you are seeking a game tip, hint, or additional game information for
World of Warcraft
, please visit:
http://www.battle.net/wow
Game Performance
If you encounter slow or choppy game play, there are several game options that can be adjusted to
improve performance. These options are accessible via the Video Options Menu. Selecting a lower
resolution, decreasing the FarClip, World Detail, and Animation settings will have the greatest effect.
3
Internet Connection
Being a massively multiplayer online role-playing game,
World of Warcraft
is played entirely online
and has no offline component. You must have an active Internet connection to play this game.
Blizzard is not responsible for any fees you may incur from your Internet service provider that are
in addition to your monthly
World of Warcraft
subscription fee.
Terms of Use Agreement
The first time you load
World of Warcraft: The Burning Crusade
, a Terms of Use Agreement will appear
on your screen before you can progress to the Account Name field screen. To play the game, you must
read the agreement in its entirety and click the “Accept” button. The “Accept” button is grayed out
initially but becomes enabled when you scroll to the end of the agreement. After agreeing to
the Terms of Use, you are allowed to play the game. If you refuse the Terms of Use, you cannot play
the game. Any time the Terms of Use Agreement is updated, it will reappear when you next start
the game. You must read it again and click the “Accept” button to progress to the Login screen.
Payment Methods
During account creation, you must specify your method of payment. You can pay your monthly
fees by credit card, with prepaid time cards sold by Blizzard Entertainment online and in local
game stores, or by other methods depending on your location. More information can be found at:
http://www.battle.net/wow
Account and Billing Issues
If you have any questions or issues dealing with billing or your
World of Warcraft
account, please
contact Billing and Account Services. Our representatives can help you with many issues, including:
• Questions regarding billing
• Registering or setting up an account
• Recovering your account or password
• Canceling your account
• Reactivating a canceled account
• Or any other account or billing issues
Contact our Billing and Account Services staff by emailing us at:
http://www.blizzard.com/support/webform.xml
NO GAMEPLAY HINTS WILL BE GIVEN THROUGH THIS EMAIL.
5
Account Setup and Billing
Upgrading an Account
In order to play
World of Warcraft: The Burning Crusade
and have access to the new game content,
you must upgrade your existing
World of Warcraft
subscription on your Battle.net account. Once you
begin installing
World of Warcraft: The Burning Crusade
and you have agreed to the End User License
Agreement, you will be prompted to upgrade your account via the Account Upgrade window. You may
choose to upgrade immediately by clicking the “Upgrade” button. If you would prefer to wait, you can
click the “Skip” button and upgrade later in the installation process or (once your installation
is complete) via the website. If you choose to upgrade immediately, you will be prompted to enter
your current Battle.net account, password, and authentication key.
Your account must be current and in good standing. Click the “Upgrade” button when you are done,
and you will be given the opportunity to upgrade another account by clicking the “Upgrade Another”
button. You may close the window by clicking the “OK” button.
Note:
You can only upgrade
ONE World of Warcraft
with your authentication key for
World of Warcraft:
The Burning Crusade
. Please make certain that you are upgrading the correct account, as your
authentication key cannot be reused in the event of a mistake. The upgrade process does not add
game time to a
World of Warcraft
account.
Starting the Game
After you have successfully installed
World of Warcraft: The Burning Crusade,
start a game by
double-clicking the
World of Warcraft: The Burning Crusade
icon on your desktop. You can also start
a game from the Start menu (PC). Once you start the game, you are taken to the Account Name field
screen. After agreeing to the Terms of Use (see below), you will see a blank Battle.net Account Name
field and a blank Password field in the middle of the screen. Enter your account name and password
in the appropriate fields, and click the “Login” button. You are now ready to play
World of Warcraft:
The Burning Crusade.
Note:
Employees of BLIZZARD ENTERTAINMENT will never ask for your password.
4
7
Then and Now: Conflict and
Triumph in the World of Warcraft
Two years have passed since the founding of Durotar...
Although the armistice between the mighty Horde and the noble Alliance has held,
tensions between the two factions continue to mount as worldwide conflicts draw the
two sides closer to all-out war. Fighting has erupted in the strategic battlegrounds of
Alterac Valley, Warsong Gulch, and Arathi Basin, and more recently in Eastern
Plaguelands and Silithus.
Even as these old enemies have renewed their quarrels, many ancient threats have
resurfaced to menace the beleaguered races of Azeroth. As if spurred by unseen forces,
dark agents have labored to push the world closer to the brink of oblivion.
Within Blackrock Spire, the legacy of the black dragon Deathwing continued to unfold as
Nefarian followed in his father's contemptible footsteps. With the aid of his sister Onyxia
and the orchestrations of their human personas, Nefarian worked toward replenishing
the black dragonflight. To that end, he created chromatic dragons: unspeakable hybrids
of both red and black dragons.
Meanwhile, the priests of Hakkar enacted primitive rituals on behalf of their fiendish
blood god. First, priests at the Temple of Atal'Hakkar succeeded in calling forth the
god's avatar. Then, within the crumbling ruins of Zul'Gurub, priests summoned the
bloodthirsty, diabolical Soulflayer physically into Azeroth.
Nor was the spread of evil limited to the physical realm alone. Several green dragons,
once Ysera's trusted lieutenants, have been corrupted by the Emerald Nightmare,
emerging from dream portals across the world to threaten the very lives
they once protected.
Throughout Silithus, insect swarms surged as if guided by some malignant, ancient
intelligence. Behind the gates of the Scarab Wall the merciless qiraji stirred once again.
Empowered by the Old God C'Thun, the qiraji prepared their legions for a worldwide
assault to avenge their bitter defeat at the hands of the night elves a thousand years ago.
Worst of all, the Lich King's icy grip descended upon Azeroth once again as the Scourge
renewed its assault against living and undead alike. Foreboding necropoli recently
appeared over several major cities. Alliance and Horde forces mobilized and drove the
Scourge back. Nevertheless, questions remain. Was this defeat truly a setback for the
Lich King? Or did this first attack further a different goal for the Scourge? Whatever the
case, Kel'Thuzad is clearly setting the stage for a full-scale, apocalyptic invasion from his
seat of power in Naxxramas.
The heroes of the world have bravely faced these challenges and more, struggling to
ensure the continued survival of their races. The greatest perils, however, remain
unseen. Many of these new threats have the inhabitants of the world wondering if peace
will ever find a home in Azeroth...
6
Shadows Return
Deep within Deadwind Pass, restless ghosts roam the darkened halls of Karazhan, where
the demon-possessed wizard Medivh spent his final days. Tempted by rumors of the
time-lost secrets kept within, adventurers have begun infiltrating the haunted tower.
Within the secret passages of the arcane stronghold, horrific nightmares have
awakened.
Elsewhere, the brooding dragon Nozdormu stirs. The Timeless One has sensed a threat
to his beloved timeways. Shadowy agents have infiltrated the Caverns of Time,
attempting to sabotage three key historical events: Thrall's escape from Durnholde, the
monumental Battle of Mount Hyjal, and Medivh's creation of the Dark Portal. In the face
of this overwhelming threat, Nozdormu is enlisting heroes to help him prevent the
fabric of time from unraveling forever.
With the future in peril, a relic of the past has also surfaced, radiating renewed energy.
This relic has enabled Lord Kazzak to activate the current Dark Portal, thereby reopening
the gateway to...
The Shattered Realm of Outland
Here, before Draenor was torn apart by Ner'zhul's portals, the orcs and draenei once
lived in pace. Now this wasteland is ruled by the one-time defender of the night elves:
the power-mad Betrayer, Illidan Stormrage.
Joined by Prince Kael'thas Sunstrider's blood elves and the insidious, serpentine naga,
Illidan maintains a tight hold on Outland and its multiple portals. The Burning Legion
has set its sights on Outland as well, hoping to utilize the portals to gain access to
numerous unspoiled worlds. Should the demons prove successful, no refuge would
remain against their nihilistic crusade.
Furthrmore, the demon lord Kil'jaeden has not forgotten Illidan's failure to destroy the Lich
King. Although Illidan still controls the mighty Black Temple, he anticipates the Burning
Legion's return and is preparing accordingly. He and his allies fight to ensure that
Outland's multiple portals remain tightly sealed while he strengthens his power base.
Even so, Illidan's forces are not the only presence on Outland. Several other factions
roam the scattered wastes as well.
Bands of draenei remain, although many of them have devolved into Broken, warped
shells of their former selves. Cut off from the Light, these Broken fight for their sanity
and their lives.
In addition, much to Warchief Thrall's horror, refugee orcs in the desolate region have
discovered and embraced a new source of demonic corruption. Recently a new breed of
fel orcs began streaming out of Hellfire Citadel, the Horde base of operations during the
First and Second Wars. Though these savage orcs have made no secret of their presence
on Outland, the source of their newfound corruption remains a mystery.
Using their dimensional fortress, Tempest Keep, the naaru have recently arrived on
Outland as well. These energy beings recognize the strategic importance of the broken
wastes and have vowed to defeat their sworn enemies–the Legion–at all costs. When
most of the naaru set out to explore the ravaged territories of Outland, however,
Kael'thas seized the opportunity to strike.
The blood elves assaulted the fortress, overcoming its automated defenses and taking
command of the keep's satellite structures. Kael'thas has now begun manipulating the
fortress' otherworldly technologies, using them to harness the chaotic energies of the
Netherstorm itself.
Despite Illidan's efforts to keep Outland's portals closed, the Horde and Alliance have
anticipated Outland's role in renewed hostilities and ever more perilous threats. The
denizens of Azeroth are thus preparing not only to battle each other, but also to face the
inevitable onslaught of the Burning Legion. To that end, both Horde and Alliance have
recruited new allies.
Two bold new races have stepped forward to answer the call. Devastated by the recent
Scourge invasion of Quel'Thalas, the resourceful, magic-addicted blood elves have rallied
to rebuild much of their kingdom and take up the cause of the Horde. Meanwhile, the
draenei, who once peacefully coexisted with the shamanistic orcs, have joined the
Alliance to fight the Burning Legion and avenge past atrocities committed by the orcs...
8
11
The Flight of the Draenei
Long ago, on the world of Argus, the brilliant and magically gifted eredar race drew the
attention of Sargeras, the Destroyer of Worlds. Sargeras offered untold power to the
three leaders of the eredar–Kil'jaeden, Archimonde and Velen–in exchange for their
unquestioning loyalty. A troubling vision soon came to Velen, who saw the eredar
transformed into unspeakable demons–the first sentient members of the Legion, which
would grow to immense size and decimate all life.
Despite Velen's warnings, Kil'jaeden and Archimonde decided to accept Sargeras' offer.
Velen despaired at his former friends' decision and prayed for help. To his surprise and
relief, he was answered by one of the benevolent naaru. These energy beings had, like
Velen, foreseen the formation of the Burning Legion.
The naaru offered to shepherd Velen and other believers to refuge. Velen quietly
gathered those of his fellow eredar who seemed trustworthy and dubbed them the
draenei, or "exiled ones". As Sargeras returned to Argus and transformed many willing
eredar into demons, the draenei narrowly escaped their homeworld. Furious, Kil'jaeden
vowed to track Velen to the ends of creation.
Even as the Burning Legion chased the draenei across the cosmos, the naaru instructed
the exiles in the way of the Light. Deeply affected, the draenei vowed to honor the
Light and uphold the naaru's ideals.
In time the draenei settled on a remote world and met the shamanistic orcs who
inhabited it. The draenei came to call their new home Draenor or "Exiles' Refuge."
Kil'jaeden continued to hunt the exiles, however, and he eventually learned of the
idyllic world and its unsuspecting inhabitants.
Working through the shaman Ner'zhul, the demon lord gradually began corrupting the
orcs. When Ner'zhul refused to serve the Legion's agenda past a certain point, Kil'jaeden
turned to Ner'zhul's apprentice. Gul'dan worked the orcs into a frenzy of bloodlust, and
the newly formed Horde began slaughtering the peaceful draenei.
The orcish campaign against the draenei was brutally effective. Over eighty percent of
the draenei race was destroyed, though a small group of survivors remained, including
the noble Velen.
The orcs went on to invade Azeroth through
Medivh's Dark Portal. Years later, after the Second
War, Ner'zhul's additional portals would tear Draenor
to pieces.
Recently Velen and the remaining draenei survivors
gained control of one of Tempest Keep's satellite
structures and used it to escape to Azeroth. Now
they search for allies in their never-ending battle
against The Burning Crusade.
10
Rommath has made great progress in teaching the blood elves advanced techniques to
manipulate arcane energies. With renewed purpose, the blood elves have now rebuilt
the city of Silvermoon, though it is powered by volatile magics. Emboldened by the
promise of Kael'thas' return, the weary citizens of Quel'Thalas now focus on regaining
their strength, even as they forge a new path into an uncertain future.
13
Legacy of the Blood Elves
Long ago the exiled high elves landed on the shores of Lordaeron. They struck out to
find a new home, and after many battles with the trolls, established the kingdom of
Quel'Thalas.
Using a vial of sacred water stolen from the first Well of Eternity, the high elves created
a fount of mystical power at a convergence of ley energies in Quel'Thalas. They named
this fountain the Sunwell. Its potent arcane magic fed and strengthened the high elves,
and soon the wondrous city of Silvermoon was established.
Protected by a magical barrier, the high elves enjoyed peace for roughly four thousand
years, but that peace was not meant to last. The Amani trolls gathered an immense
army and assaulted the elven kingdom. Vastly outnumbered, the high elves hastily
struck an alliance with the human nation of Arathor. The elves taught a small number of
humans how to wield magic. In exchange the humans aided the elves in destroying the
trolls' power base forever.
Over the following years the high elves returned to their reclusive ways, but during the
Third War, the diabolical Prince Arthas Menethil brought battle once again to their
doorstep. Arthas craved the power of the Sunwell and would stop at nothing to harness
it. He invaded Quel'Thalas and wiped out most of its population. In the end, even King
Anasterian Sunstrider lay dead.
Additionally it became clear that the high elves had become addicted to the Sunwell's
arcane energies. Now that the source of their magic was gone, the few remaining high
elves quickly grew ill and apathetic.
Prince Kael'thas, last of the royal line, returned from his studies in Dalaran to find
Quel'Thalas in ruins. Thirsting for vengeance, he gathered the survivors, renamed them
blood elves, and took a group of the strongest fighters to join Lordaeron's campaign
against the Scourge.
Due to human prejudice, Kael'thas was forced to accept
the assistance of Lady Vashj and her reptilian naga. When
the humans discovered that the blood elves had been working
with the naga, Kael'thas and the others were imprisoned
and condemned to death. Lady Vashj soon arrived to set
them free, leading them through a portal and into
the broken wastes of Outland.
There, the elves met the one being capable of
putting an end to their hunger: the renegade
demon, Illidan Stormrage. Certain that the blood
elves would die without Illidan's assistance,
Kael'thas agreed to serve the Betrayer. A lone
representative, Rommath, was sent back to Azeroth
with a message of hope for the blood elves
remaining in Quel'Thalas: that one day Kael'thas
would return to lead his people to paradise.
12
Socketed Items
At higher levels, socketed items and specially cut gems become highly important.
Various socketed items, including armor and weapons, can be found in dungeons, but
the expansion also introduces many new recipes for all the professions. These recipes
allow leatherworkers, blacksmiths, and tailors to create socketed items.
Socketed items can be of uncommon, rare, or even epic quality. Each of an item's
sockets can also have a specific color. You can put a gem into a socket and match that
gem's color to the socket's color. If you use such color-matched gems in all of an item's
sockets, the item acquires a special stat bonus beyond the individual gems' effects.
However, you can also put gems of a different color in these sockets if you prefer a
specific gem effect instead of the color-matching bonus.
Any character can insert gems into an item's sockets: you do not need to be a
jewelcrafter to do so. However, you will need to ask a jewelcrafter, or become one
yourself, to obtain most of the gems you can socket. Several of the expansion's high-
level bosses may also be a source of cut gems. There are rumors that these bosses hold
stones with fantastic, untold powers.
To learn more about jewelcrafting and socketed items, please visit:
http://eu.battle.net/wow/game/
15
New Profession: Jewelcrafting
One of the exciting new features of World of Warcraft: The Burning Crusade is the
profession of jewelcrafting.
Jewelcrafters learn the art of creating beautiful jewelry and trinkets from metals and rare
gems. By processing raw ore mined from various deposits and mineral veins,
jewelcrafters extract gems to use for their craft.
Jewelcrafters work with gems in many different ways. A jewelcrafter may create rings,
amulets, and trinkets that function just like those that can already be found in the game,
with a few notable exceptions. For example, jewelcrafters can learn to create gemmed
figurines that these jewelcrafters can then carry in their trinket slots.
Such figurines provide passive benefits, but they can
also be used to provide the jewelcrafter with a
temporary combat-related bonus, such as a
damage boost or extra healing powers.
Jewelcrafters can also cut gems
for use in socketed items.
Gems come in many different
colors and shapes. Different
types of gems have different
basic properties, and a
gem's cut also determines
the effect that gem has.
Placing cut gems into an item's
sockets will add the bonuses of these
gems to the item, allowing players to
customize their equipment to better
suit their individual play style or
the different roles their class can
fulfill.
14
In the second mode, level-70 players can compete in the Steamwheedle Cartel's
gladiatorial games as a "registered team." This mode is based on a ladder system with
play "seasons"; each season lasts three months. At the end of each week, player
performance is rated, and arena points are awarded. These points may be spent on
items such as armor, jewelry, trinkets, and even weapons.
In World of Warcraft: The Burning Crusade, significant changes have also been made to
the current honor system. In the honor system, players receive honor points each day for
vanquishing opponents or winning battleground and outdoor PvP objectives. Players
can now spend honor points directly on armor, weapons, and other rewards offered by
Alliance and Horde quartermasters. In addition, honor points will no longer degrade
over time.
Players will have ample opportunity to experiment with all the changes made to PvP
style play in World of Warcraft: The Burning Crusade. Most zones in Outland, for
instance, have PvP objectives associated with them, providing a wide array of varied
and unique play experiences.
For further details relating to the exciting changes made to the honor system, and for
more information regarding the all-new gladiatorial arena system, please log on to:
http://eu.battle.net/wow/game/
17
The Journey Ahead: Level Cap Raised
Millions of intrepid adventurers have overcome staggering odds to reach the pinnacle
of achievement in World of Warcraft: level 60.
These bold heroes, as well as others who are approaching this important milestone, will
be glad to learn that the level cap for World of Warcraft: The Burning Crusade has been
raised to 70.
A whole new world of danger and discovery awaits players at the highest level. Benefits
for those adventuring beyond level 60 include fantastic new skills, talents, and abilities.
So dust off your armor, ready your mounts, and oil your blades.
The adventure has just begun.
Player vs Player
PvP (or Player vs. Player) play in the World of Warcraft has been taken
to a whole new level in World of Warcraft: The Burning Crusade. The
expansion introduces an entirely new system of PvP, as well as alterations
to the existing honor system.
Gladiatorial arenas are available for the first time in The Burning Crusade.
In this thrilling addition to PvP combat, players can form teams for the first
time, organizing groups of 2 vs. 2, 3 vs. 3, or 5 vs. 5 for deathmatch-style
competition.
Two separate modes of arena play are introduced. In "practice" mode, players
compete for fun and for the sake of improving their (or their team's) skill. No
rewards are offered, and players are matched up based on character level and
the quality of their gear.
16
Credits
Game Design
Blizzard Entertainment
Executive Producer
Frank Pearce
Art Director
Justin Thavirat
Creative Director
Chris Metzen
Lead Game Programmer
John Cash
Lead Server Programmer
Joe Rumsey
Lead Designers
Tom Chilton, Jeffrey Kaplan,
Rob Pardo
Lead Producer
Shane Dabiri
Lead Character Artist
Chris Robinson
Lead Exterior Artist
Gary Platner
Lead Interior Artist
Brian Morrisroe
Lead Level Designer
Cory Stockton
Lead Quest Designer
Alex Afrasiabi
Producers
J. Allen Brack, Robert Foote, Carlos
Guerrero, Jason Hutchins, John
Lagrave, Alex Mayberry, John
Schwartz, Lee Sparks, Alex Tsang
Programming
Brian Birmingham, Wesley Bigelow,
Jesse Blomberg, Patrick Dawson,
Jason De Arte, Tony Garcia, Bryan
Gibson-Winge, Omar Gonzalez, Scott
Hartin, Sam Lantinga, Patrick
Magruder, Collin Murray, Ron
Nakada, Irena Pereira, David Ray,
Derek Sakamoto, Jeremy Wood
Additional Programming
Russell Bernau, Jeremy Chernobieff,
Mike Elliot, Bob Fitch, Monte Krol,
John Lafleur, Chris MacDonald, Pat
MacKellar, Nate Miller, Kyle Radue,
Dan Reed, Tom Thompson
Macintosh Programming
Rob Barris, John Mikros, Daniel
Pageau, John Stiles
Animators
Steve Aguilar, Carman Cheung,
Bryan Gillingham, Mauricio Hoffman,
Chris Luckenbach, Corey Pelton,
Jason Zirpolo
Dungeon/City Artists
Jose Aello, Jr., Jamie Chang, Jeff
Chang, Wendy Davis, Rutherford
Gong, Jeremy Graves, Kevin Griffith,
Kevin K. Griffith, Jimmy Lo, Andrew
Matthews, Tiffany Sirignano, Rhett
"Stash" Torgoley, Holly Wilson
Exterior Environment Artists
Dave Berggren, Terrie Denman, Justin
Kunz, Dan Moore, Jason Morris, Dion
Rodgers, Jamin Shoulet
Character Artists
Roman Kenney, Hun Kevin Lee, Kevin
Maginnis, Eddie Rainwater, Danny
Saint-Hilaire, Robert Sevilla
Additional Art
Stephen Crow, Samwise Didier, Allen
Dilling, Brett Dixon, Roger Eberhart,
Sam Fung, Phill Gonzales, Jay
Hathaway, Brian Hsu, Trevor Jacobs,
Dana Jan, Aaron Keller, Michael
McInerney, Matt Milizia, Ted Park, Bill
Petras, Robb Shoberg, Brian Silva
Concept Artist
Trent Kaniuga
Technical Artists
Thomas Blue, Jon Jelinek,
Rob McNaughton
Level Designers
Sarah Boulian, James Chadwick,
Victor Chong, Matt Gotcher, Ed
Hanes, Jesse McCree, Julian Morris,
Matt Morris, John Staats
Game Designers
Luis Barriga, Alexander Brazie, Shawn
Carnes, Paul Cazarez, Travis Day,
Kristen DeMeza, Eric Dodds, Geoff
Goodman, Kevin Jordan, Jonathan
LeCraft, Eric Maloof, Scott Mercer, Pat
Nagle, Steven Pierce, Brianna
Schneider, Joe Shely, Kris Zierhut
Additional Design
Dave Adams, Justin Bartlett, Dustin
Browder, Ely Cannon, Michael Chu,
Dave Hale, Michael Heiberg, Dave
Maldonado, Matt Sanders, Dean
Shipley, Wyatt Cheng
Localization Producer
Andrew Vestal
Install/Patch/Distribution Lead
Programmer
Brian Fitzgerald
Install/Patch/Distribution
Programming
Jay Baxter, Travis Chen, Huong Grey,
Nate Gross, Randall Hyde, Robert Lin,
JC Park, Tony Tribelli, Casey Yelland
Install/Patch/Distribution Producer
Melissa Meyer
Director of Global Online
Technologies
Robert Bridenbecker
Online Technologies Producers
Jason Leu, Kim Phan
Online Technologies Software
Engineers
Neil Chopra, Chulwoong Choi,
David Nguyen, Teddy Pao
Web Team Leads
Mike Hein, Ali Vatani
Web Team
Qi Ming Chen, Randal Dumoret, Geoff
Fraizer, Victor Gonzalez, Jr., Martin
Leidenfrost, Jeff Liu, Steve McGarrity,
Alex Sun, Blaine Whittle
Battle.net Lead
Matthew Versluys
Battle.net Programming
Bryan Cleveland, Jeff Mears, Brian
Morin, Hanlong Wang
Battle.net Research
Micah Caldwell, Norman Harms
Cinematic Intro Director
Jeff Chamberlain
Cinematics Executive Producer
Matt Samia
Cinematics Creative Director
Nick Carpenter
19
Beyond the Untamed Horizon:
Flying Mounts
Fewer than twenty years ago, Draenor was ripped apart by the violent energies of
several dimensional portals. To this day, certain parts of Outland are unreachable by foot
or boat. Yet the denizens of Outland adapted and learned to harness a few of the
indigenous species as flying mounts, allowing adventurers to reach even the most
remote and dangerous regions of this untamed world.
One of the exciting new features of World of Warcraft:
The Burning Crusade is the introduction of a new kind
of mount that provides players with unprecedented
freedom to explore the world of Outland from an
entirely new perspective. Upon reaching level 70,
players can obtain a flying mount. Both Horde and
Alliance will have their own special
flying mount type, to which every player of that
faction has access. There are also a number of
legendary flying mounts that will be extremely
rare even among the most dedicated raiders.
Players have full control over their mounts and thus are free
to roam the skies and explore all regions of Outland.
To learn more about flying mounts, visit:
http://eu.battle.net/wow/game/
18
William Kielar, Emily Scherping,
Danielle Vanderlip, Micah Whipple,
Jerome Wu, Kenny Zigler
Director of Global Customer Service
Thor Biafore
Technical Support Manager
John Hsieh
Technical Support Assistant
Manager
Kyle Williams
Technical Support Lead
Adam Slack
Technical Support Representatives
Zach Bogatz, Nathan Brown, Joshua
Burnett, David Chan, Evan Crawford,
Jon Day, Jamal Davis, Kenneth
DePalo, Travis Hall, Dat Ho, Anton
Hsin, Justin Kato, Adam Koch, James
Kompare, Michael Lim, Tommy
Newcomer, Michael Nguyen, Peter
Nott, Matt Panepinto, Chris Roberts,
Chuck Salzman, John Shin,
Ed Silveira, Matthew Simmons,
Nick Solano, Fritz Stegmann, Eric
Szymaszek, Marty Tande, Darian
Vorlick, Mataio Wilson
Billing & Account Services Manager
Jason Stilwell
Assistant Billing & Account Services
Manager
Charlie Areson
Lead Billing Representatives
Mike R. Pierce, Alan Marti
Billing Representatives
Anne Marie Belland, Marcus Bishop,
Erynn Caldwell, Jennifer Calzada,
Nicole Campbell, Jason Crewse, Quy
Diep, Stephen Gagnon, James Garner,
Leah Garner, Iain Gill, Keith Hall,
William Harber, Adam Hector, Michael
Horning, Jason Justice, April Kelly,
Liam Knapp, Christy Kondo, Owen
Kuhn, Sang Kwon, Laura Lam, Luis C.
Lucero, Geri Kate Macalino, Tim
Maggio, Josh Olivo, Evan Peterson,
Melissa Pinkard, Megan Puertas,
Regina Ramirez, Ryan Reddick,
Christian Reynolds, Jesse Romo, Mark
Slater, Ann Vanderhelm, Matthew
Vineyard, Ted Wang, Jason White, Rory
Wood, Ian Wynne
In-Game Support Manager
Bill Galey
In-Game Support Assistant
Managers
Richard Barham, Justin Guthrie
In-Game Support Leads
Greg Ashe, Michael Burghart, Josh
Downs, James Drosche, Keith
Duncan, Pat Feinauer, Matt Martin,
Robert Perugini, Kyle Riseling, Brian
Smith, Alyson Turner
International Support Leads
Pierre Braude, Peiji Guo, Joong Kim,
Michael Pierce
In-Game Support
Mike Aversa, Al Baello, Amber
Bittenbender, David Carey, Sam
Carne, Stephen Chang, Angelo
Conception, Peter Drummond,
Richard Evans, Bejan Fozdar, Tim
Garfin, Luis Gomez, Sean Greenroyd,
Josh Hertz, Jacob Hofeldt, Adam
Hughes, Peter Hsu, Jessica Johnson,
Antonio Kontokanis, David LaVallee,
Terence Lindsey, Jeff Luckman,
Jeremy Masker, Ryan Mills,
Julio Miranda, Mike Moneymaker,
Josh Owyang, Alfredo Padron,
Thomas Pieracci, Nick Ray, Trevor
Rothman, Dean Sheldon, Nicole
Susanto, Duane Than, Jason Throop,
Miles Trumble, Peter Ty, Brian
Udarbe, Aaron Uesugi, Matt Wheeler,
Matt Worcester, Brian Wright
President of Blizzard Entertainment
Mike Morhaime
Chief Operating Officer
Paul Sams
Managing Director, Korea
Jungwon Hahn
Management Team, Korea
Richard Choi, Yungjoo Ko,
Jungho Kwon, Jinho Oh, Changuk
Park, Youngmok Park, Yun Ho Rhee
Managing Director,
Greater China
Michael Fong
Project Coordinator,
Greater China
Stan Wang
Business Development & Licensing
Jon Dvorak, Brian Hsieh,
Denise Lopez, Brianne Messina,
Steven Price, BrisAnne Scheller,
Sarah Tucker
Director of Global Information
Technology
Isaac Matarasso
Global Information Technologies
Manager
Robert Van Dusen
Global Network Operations Manager
Chris Glover
Network Operations Managers
Changkoo Lee, Hung Nguyen, Duffy
Squier, Gary Yeh
Network Operations Engineering
Armando Abanilla, Andy Barcinski,
Jeff Berube, Joseph Cochran,
Alexander Daurskikh, Matt Eagleson,
Dwight Harvey, Adrian Luff, Dat
Nguyen, Stefan Ward, Albert Wong,
Jaime Wood, Ryan Zapanta
Network Operations Administration
Nick Downs, Maciej Drobny, Ryan
Gunst, Tom Hicks, Joseph Holley,
Gichang Hong, Minhong Kim, Jay Lee,
Matt McEligot, Kai Noetzel, Gary
Reeb, Mike Schaefer, Andrew
Spiering, Casey Suyeto, Stephen T.
Wong, Hugh Todd, Ty Williams
Network Operations
Charlie Berman, Carl Brumm,
Michael Chizewski, Corey Louie,
Mycah Mason, Olam Ng, Dan
Scauzillo, Matt Smiley, James T. Yen,
Dave Wareham
Information Technologies Managers
Weonseok Choi, Chris Fajardo, Yong
Yoon
Information Technologies
Forrest Bowling, Edward Bui, Robert
Bustamante, Hyungsuk Choi, John
Dos Santos, Stanley Fu, Justin Goad,
Don Grey, Scott Harrison, Brian Hill,
Matthew Jordan, Rick Kennedy,
JungHoon Kim, Jaemin Ko, Mike
Kramer, Randy Lovin, Bryan Ludwig,
Zak Meekins, Danny Nguyen, Mike
Pearce, John Robertson, Taylor Russ,
Bill Tubbs
21
Cinematics Producers
Scott Abeyta, Taka Yasuda, Angela
Young
Cinematic Writers
Jeff Chamberlain, Chris Metzen, Matt
Samia
Cinematic Editor
Matthew Mead
Lead Cinematic Animator
James McCoy
Lead Cinematic Finisher
Jeff Chamberlain
Lead Cinematic Modeler
Fausto De Martini
Lead Cinematic Technical Artist
Jared Keller
Cinematic Artists
Jonathan Berube, Aaron Chan, Ben Dai,
Joe Frayne, Hunter Grant, Jason Hill,
Brian Huang, Tyler Hunter, Sheng Jin,
Jeramiah Johnson, Chung Kan, Bernie
Kang, Ronny Kim, Yonghyun Kim, Mark
Lai, Jon Lanz, Ting Lo, Matthew Mead,
Tuan Ngo, Reo Andrew Prendergast,
Dennis Price, Jarett Riva, Chris Rock,
Seth Thompson, Chris Thunig, Graven
Tung, Xin Wang, Kenson Yu
Cinematic Technical Artists
Scott Goffman, Steeg Haskell, Sean
Laverty, Hung Le, Wei Qiao, Eric A.
Soulvie, Nelson Wang
Cinematic Studio Technical
Engineers
Mike Kramer, Sean Laverty
Additional Matte Painting
Alp Altiner, Dylan Cole
Additional Cinematic Artists
John Burnett, Harley Huggins, Peter
Lee, Joe Peterson
Audio Director
Russell Brower
Lead Sound Designer
Brian Farr
Audio Producer
Keith Landes
Sound Design
Jonas Laster, Joseph Lawrence
Music
Russell Brower, Derek Duke, Matt Uelmen
Additional Music
Brian Farr, David Arkenstone
Voice Casting
Bill Black
Voice Direction
Micky Neilson
Field SFX Recording
Bill Black, Joseph Lawrence, John
Fasal
Creative Development Production
Ben Brode, Joanna Cleland,
Gloria Soto
Creative Development Historian
Evelyn Fredericksen
Creative Development Illustrators
Peter C. Lee, Glenn Rane, Wang Wei
Video Production Manager
Joeyray Hall
Video Production Team
Terran Gregory, Tristan Pope, Brandan
Vanderpool
Quality Assurance Manager
Michael Gilmartin
Quality Assurance Assistant
Managers
Kelly Chun, John Herndon, Edward
Kang, Jonathan Mankin, Mark Moser,
Nicholas Pisani
QA Lead Tester (Expansion)
Shawn Su
QA Lead Tester (Live)
Michele Arko
QA Assistant Leads (Expansion)
Timothy Ismay, Michael Schwan Jr.,
Clint Walls
QA Assistant Leads (Live)
Paul Carver, Clayton Dubin, Sean
Wang
QA Automation Lead
Shane S. Cargilo
QA Automated Test Engineers
Evan Calder, Patrick Elia, Marius
Jivan, Justin Klinchuch, Michael
Murphy, Craig Steele
QA Compatibility Testers
Jason Kwan, Ray Laubach, Hector
Melendres, Brice Petibas, William
Roseman, Elaine Fu Yang
QA Content Specialists
Daniel Bendt, Robert Boxeth, Jack
Chen, James Cho, Ian Combs, Tim
Daniels, Morgan Day, Foster M.
Elmendorf, Edgar Flores, Mei Dean
Francis, Daniel Dake Luo, Stuart
Massie, RA Pearson, Daniel Percy
Polcari, David Sanchez, Michael M.
Sun, Don Vu, Tengying Yu
QA Localization Lead
Jin Kim
QA Localization Testers
Steven Chow, Mike Euiseung Kim,
Dean Yang
QA Technologies Test Team
Michael C. Chen, Steve McClory, Ian
S. Nelson, Anthony Suh, Anant Singh
Game Testers
Rie Arai, Scott Army, Michael
Bedernik, Justin Boehm, Sean
Copeland, Michael Corpora, Joel
Gregory Clift, Matt Dabrowski,
Christopher Davila, Meghan Dawson,
Drew Dobernecker, Matt Dupree, Beni
Elgueta, Victor Esquivias, Casey
Fulton, Jon Graves, Josh Hilborn, Xing
Jin, Kevin M. Kelly, Steve Ketterer,
Alicia Kim, Daniel Kramer, Paul Kubit,
Jared Lazaro, James R. Leaman,
Brian Lee, Asher Yonah Litwin,
Michael V. Liu, Nicholas A. Louie,
Anthony Lowery, John Lynch, Joe
Magdalena, Robert T. Martin Jr.,
Jonathon K. Mason, Lewis Mendez,
Jason Messinger, Christopher J.
Mountain, Mark Nelson, Arec Nevers,
Anthony Notti, Serban Mihai Oprescu,
Kurtis Paddock, Justin K. Parker,
Bryan Pendleton, Art Peshkov, Albert
Portillo, Mike Powell, Dustin Remmel,
Anthony Reyes, Sean Reyes, Bob
Richardson, Andreas Komma Rounds,
Andrew Rowe, Joseph Ryan, Paul
Sardis, Michael Sassone, William
Edward Smith IV, Simon Thai, Enrico
Tolentino, Rian Trost, Jimmy Truong,
Rodney Tsing, Chuck Valek, Ryan
Vance, Don Vu, James Walton, Taylor
Westfall, Jason Weng, Dean Yang,
Ronny Yoon
Community Management
Paul Della Bitta, Daniel Chin, Nathan
Erickson, Andrew Hsu, Chad Jones,
20
David Potter, Dirk Bömelburg,
Dominik Bartell, Douglas Liljekvist,
Douglas Midgley, Eirik Bakke, Emma
Stott, Gareth Patterson, Gary
Davidson, Georg Hirschauer, Göran
Gauruder, Grégory Sévin, Hannah
McArthur, Heiko Dieregsweiler,
Isabelle Soupault, James O'Connor,
Janet Wörner, Jason Courtney, Jay
Xealous, Jean-Claude Cipriani, Jon
Kenny, Jonathan Horrocks, Kai
Moosmann, Kim Chang, Leo
McKewan, Lucas Christophe, Magalie
Blaizot, Marc Johnson, Marco Manig,
Mario Janus, Mark Bentley, Mark
Furniss, Markus Graffe, Martin
Dammers, Mathias Bayer, Maurice
Mostard, Michael Broek, Michael
Hoffmann, Minh (Chris) Nguyen,
Mirko Kleimann, Patrick Metzger,
Paul Mazur, Philippe Miguet, Rémi
Aumeunier , Rob Kuczynski Robbert
Groeneveld, Roman Häusler, Ryan
Campbell, Scott Mackenzie,
Sebastian Magnus, Sebastian
Schedlbauer, Sébastien Hoareau,
Sébastien Musquin, Stephen
Grantham, Stian Skjøndal, Sylvain
Enjalbert, Thomas Chabrier, Thomas
Flöter, Thomas Hemmingway, Torsten
Duer, Ugo Croci, Zhong Yi Sun
Senior Technical and
Billing support
Alexandre Vallee; Ana Manso;
Andreas Unger; Claus Schumacher;
Eric Modolin; Gerd Berghoff; Gregoire
Bonnafoux; Matteo Spataro
Technical and Billing support
Aidan McLoughlin, Alexis Terrasse,
Alisdair Comb, Andre Linnenmann,
Christoph Grix, David Odiot, David
Remy Zephir, Denis Courtin, Elodie
Bastide, François Medaerts, Frederic
Krone, Gregoire Bonnafoux, Jessica
Schleder, Jihene Khessouma, Johan
Alkarp, Johnny Ahlgren, Matteo
Spataro, Neil Whelan, Oliver
Jackenkroll, Olivier Grassini, Raul
Burgos, Stefanie Beier, Stefanie
Traichel, Thomas Jauneault
Senior Quality Control and Account
Administration
Antonio Achucarro; Clemens Krainer;
Craig Pratt; Guillaume Richard;
Stefan Mai; Laurence Aerden
Quality Control and Account
Administration
Amanda Kate Harris, Andrea Della
Noce, Andreas Andreou, Antoine
Guyard, Avril Cater, Bernd
Gottsmann, Bo Mejdahl, Britta Riess,
Carine Fiorani, Carsten Baatz, Céline
Etcheberry, Christoph Thann, Dean
Jones, Dwayne Cort, Hansa Sawami,
John Harry De Lara, John Pombo,
Laurent Cuvier, Lukas WozniakManuel
Keusch, Manuel Zuercher, Marco
Baier, Marios Aziz, Pascale Roncin,
Patrik Knoll, Paul Oltmanns, Sara
Gissot, Sebastiaan Van Doornspeek,
Sebastian Mottschall, Simon
Taljaard, Stefan Frei, Timothy Legge,
Tommy Sabri, William Geng, Wouter
Van Der Veen
Web Development team
Mathieu Chauvin, Laurent Bourcier,
Fanny Hermant, Philippe Peeters,
Daniel Dieling
Network Operation Administration
Julien Mariani, Dustin Koupal,
Thierry Sudan, Anthony Williams,
Erik Karlsson, Gandalf Brahm,
Mourad Kaci
IT
Yan Kahle, Francois Noel, Chris
Eckert, Ryan Dean
Human Resource and office
administration
Anne-Sophie Buiret, Marije Korver,
Elodie Dupuis, Peter Guibert, Inma
Garcia, Lara Machado, Christopher
Kopetschek, Juliette Durand
Financial control
Sergio Vitaliti
Communication and community
management
Christian Vestoel, Thomas Johnsen,
Per Bonomi, Jean Baptiste Pennes,
Nicolas Guion, Marc Olbertz,
Sebastian Schulz, Tobias Jahn,
Antonio Moreno, Bo Selmer Hansen,
Benedikt Oehmen, Alexander
Rickardsson, José Ignacio de Andrés
Arias-Salgado, Emma Jones
Web Editorial Team
Yann Pallatier, Mark Clements, Kelly
Lopez, Ramon Hermann, Stefanie
Gwinner, Pierre Rosenthal, Stephane
Perroud, Francisco Bolanos
Web Design team
Bao Tran, Prune Moldawan, Soren
Geier, Sebastien Garnault
Brand Manager Europe
Eric Chauveau
European Operations Team
Bob Wharton, Erika Thiong-soui-ho,
Fabien Tisle, Loic Nef, Matthieu
Anquetil
European Localization & QA
Manager
Frédéric Baudet
French Localization & QA Lead
Tristan Lhomme
Translation French
Bruno Cailloux, Alexis Roy-Petit,
Anne Studer, Anne Vétillard
Senior QA Tester French
Laetitia Georges, Marc Ho,
Frédéric Vasseur
German Localization & QA Lead
Alexander Ipfelkofer
Translation German
Björn Bodrück, Christian Decomain,
Joanne Stephan, Edna Weissflog
Senior QA Tester German
Ben Choi, Jörg Frey, Peter Schneider
Spanish Localization & QA Lead
Ivo Garcia
Translation Spanish
Rodrigo Mencía, Carmen Priego, Inés
Rubio, Ignacio Urrutia, Elena Otero
Senior QA Tester Spanish
José Luis Bóveda Suárez, Alba Pérez
Special Thanks
Bruce Hack
Bob & Jan Davidson
ADDITIONAL THANKS
Kaeo Milker
Theo Sanders
Gina MacGregor
Alan Dabiri
Celeste Aviva, bunches
Trudy, Gary, Daniel &
Dominic Sparks
23
Information Technologies
Purchasing
Greg Faltersack
Director of Global Human
Resources
Denise Dunlap
Human Resources
Erika Neuhauser,
Michelle Secrest, Daniela Shani, Lisa
Pearce
Global Finance
David Gee
Financial Research Analysts
Andrew Amadi, Shien Chang
Office Administration
Jamie Crooks, Heather Foreman,
Janet Garcia, KC Ross, Calvin
Williams
Facilities Management
Samuel Schrimsher, Brandon
Shephard, Henry Szekely
Director of Global Public Relations
Lisa Jensen
Global Public Relations and Events
Team
Elisha Factor Cabrera, Bob Colayco,
Shon Damron, Kacy Dishon, Gil Shif,
Christy Um
Legal Counsel
Kevin Crook, Terri Durham, Satoru
Hamada, Eddy Meng, Rod Rigole, Eric
Roeder, James Shaw
VP of Global Marketing
Neal Hubbard
Global Marketing
John Heinecke, Tomas Melian
Regional Marketing
Qimin Ding, Ellen Hsu, Marc
Hutcheson, Matt Kassan, Donghyun
Kim, Richard Kwon, Patrick Lee,
Amanda Wang, Maggie Xiao
Marketing Creative Services
Kathy Carter, Michael Freeth, Zachary
Hubert, Henry Pan, Steve Parker, Pete
Tran, Caroline Wu
Recruiting
Choua Her, Adam Mutchler, Sunshine
Saint Onge, Jack Sterling, Asheesh
Thukral
SVP Global Operations, VG
Robert Wharton
Manufacturing
Simon Berriochoa, Donna Damrow,
Gary Rogers, Rodger Shaw, Ralph
Speicher, Soui Ho, Steve Voorma, Bob
Wilson
Live Sessions and Orchestrations
produced by:
Edo Guidotti
Duduk, Bansuri, Tunisian Midjwiz,
Shakuhachi and Flutes performed
by:
Pedro Eustache
Hand Drums performed by:
John Bergamo
Cinematic Intro Sound Designers
David Farmer (EAD), Paul Menichini
(EAD)
Cinematic Intro Music
Neal Acree
Cinematic Intro Music Recorded by
the Northwest Sinfonia and Chorus,
Contracted by
Simon James & David Sabee
Cinematic Intro Audio Mixer
Tom Brewer (Source sound)
Manual Project Management
Jason Hutchins, Gloria Soto
Manual Writing
Micky Neilson
Manual Design and Layout
Anomaly Creative
Raul Ramirez, Bill Watt
Co-Lead Dunsel Managers
Keith Lee, Chris Sigaty
General Management Blizzard
Europe
Itzik Ben Bassat
Business Development Manager
Europe
Delphine Le Corre
Finance Manager Europe
Benoit Dufour
Platform Management
Director Europe
Jean-Michel Courivaud
Web & Online Director Europe
Anne Bérard
Director of Communication &
Community Europe
Julia Gastaldi
Support Service Director Europe
Frédéric Menou
Executive Director of Marketing
Europe
Cédric Maréchal
Customer Support Managers
Emmanuel Obert, Christian
Scharling, Rainer Mayer, Robert
Ashby, Ernst ten Bosch
Assistant Customer
Support Managers
Sophie Bellegarde, Cédric Galins,
Erin Johanson, Linus Flink, Nikolaj
Wendt, Rinaldo Andreolli, Alexis
Guariguata, Jan Gräber, Hansjörg
Brandt, Thomas Lenglet, Cédryck
Poitelon, Marie-Hélène Atienz, Luca
Zucconelli
Senior Game Masters
Elodie Cholière; Jean-Pierre Poulain;
Romain Dijoux; Serge Pinçon; Vincent
Kaufmann; Gael Company, Peter
Rothlisberger; Alexander Bradburn;
Bastiaan van Dijk; Daniel Kennedy;
Eetu Heiska; Eric Enhus; Fredrik
Svantes; Gaetan Martens; Gurpreet
Singhwahla; Huw Gower; Iwan de
Kleine; Jean-Christophe Bouchet;
Kasper Giehm; Kim Jensen; Martin
Tegner; Ronnie Hansson; Shane
Fitzhenry; Sverre Rasmussen; Sylvan
Lynn Andre Schickhoff; Anthony
Beels; Christian Brueckner; Christian
Gutjahr; Falk Schwiefert; Florian
Mentl; Frank Mecke; Markus Schill;
Mirko Bayer; Patrick Seidler; Philipp
Thiede; Robin Hoese; Sascha Giese;
Silvio Clausen
Game Masters
Alexander Otto, Alexander Bentchev,
Andreas Jablonowski, Anne Staudt,
Are Granhaug, Arnaud Ameele, Artur
Strak, Asbjorn Jensen, Barry Murphy,
Bartholomeus van Spaendonck,
Bruno Loncke, Carl McNeill, Cédric
David, Christian Guest, Christian
Kotzan, Christian Schilling, Christine
Clausen, Craig Bland, David Dölker,
22
WORLD OF WARCRAFT
®
END USER LICENSE AGREEMENT
IMPORTANT! PLEASE READ CAREFULLY. PLEASE READ THE FOLLOWING WORLD OF WARCRAFT END
USER LICENSE AGREEMENT BEFORE DOWNLOADING OR INSTALLING THIS SOFTWARE PROGRAM.
THIS SOFTWARE IS LICENSED, NOT SOLD. IF YOU DO NOT AGREE WITH THE TERMS OF THIS
AGREEMENT, PLEASE DELETE THE SOFTWARE PROGRAM IMMEDIATELY AND ARRANGE TO RETURN
THE GAME TO YOUR RETAILER.
This software program, and any fi les that are delivered to you (via on-line transmission or otherwise) to
“patch,” update, or otherwise modify and/or enhance the software program, as well as any printed
materials and any on-line or electronic documentation (the “Manual”), and any and all copies and
derivative works of such software program and materials (collectively, together with the “Game Client”
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License Agreement (“License Agreement” or “Agreement”). To play the Game, you must have
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to and continuing compliance with this License Agreement, Blizzard hereby grants, and by installing the
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unlock those portions of the Locked Software for which you accepted the respective End User License
Agreement (“the Unlocked Software EULA”) and were granted a valid license (the “Unlocked Software”).
The terms of this Agreement, the WoW Terms of Use and the BNET Terms of Use Agreement shall apply
to Unlocked Software in addition to the Unlocked Software EULA. However, to the extent any provision
of this Agreement confl icts with any provision in the Unlocked Software EULA, the provisions of the
Unlocked Software EULA shall prevail, but only with regard to the Unlocked Software.
25
Len “Pops” and Irene Sparks
Jean and George Matthews
Kacy <3
Mrs. Karen Barris
Julia Barris
Helkat
Mr. Bojangles
Sandra Webb
Paul (Mr.) Young
Ferre Akbarpour
To M.A. Afrasiabi, you'll always be
missed
Wendy and Cooper Aello
Angelista, Colin, and Emi
The Kaplan Family
Grace and Mehley
Hoiyan “Tracy” To
Daifei
Jen, Ben, and Mykenna
Foundation
Pooka, for all her advice and support
Claudia and Alanna Guerrero
Stephanie Rainwater
Izabel Rainwater
Yasmin Wood
Robin Wood
Rainey
The Great Rob Chacko
My Amazing Wife, Shelley
Beverly and Shangreaux Lagrave
Thanks to my girlfriend Diana and
brother Morgan, I love you both
Anna Hartwell
Agapito Barriga
Brynda De Arte
Seamus De Arte
Ji Yeon Han “my gopher”
The Korean National Soccer Team
Chad Verrall
Rob Beatie
Stephanie Keefer
Amber Ray
The Vestal Family
Nigel, Linne, Sarah & Lucy
John and Hiroko
Nhu Quynh “Queenie” Ly
The M of O team
Abra Chouinard
Margie, Taylor and Cody
Vigilance guild
Margaret and Tina Brower
i and o
Don Simpson and Matt Householder
Greg Landes
Andrea Landes
Yulia and Jasper Duke
Tracy and Garrett Farr
Dr. Edgar Charles Lawrence
Kazue Blackwell
Karen and Tiggeria
Mark Day
Phillip Bossant
Meeshe Chan
Kevin Ken Lee
Frances Lin and family
Grandma and Grandpa Mencer
Linda Chen
JEND
Randy Jones
Brian Jones
Min Chu
David Chu
Tina and Melissa Maloof
Ron and Judi Maloof
Eric Bigelow
Mike Davis
Katherine, Penelope and our
twin girls
Andrea Morrisroe
The Morrisroe Family
Mary, Johnny, and Joey Cash
Every Gnome I've ever killed
Mindi Johnson
The Foote Clan
Silvia Van Dusen
Kai Van Dusen
Kiana Van Dusen
Astrid Macias
Mandi Stiles
VJ Army
Lauren Squier
Karlee Chadwick
Paige Chadwick
To Catherine, Steven and Elizabeth,
for everything. Simply everything
To the Loons...without you, Azeroth
would feel empty
Thanks to my husband Mike and my
family for all their love and support
Anissa – Thank you for letting me
realize my dream
JDB – Thanks for the faith and
support!
Aimee Della Bitta
California DMV
Caffeine
Deana & Dacy Matarasso
Cairenn and Iriel
Insufficient Light (Who did not take
their name from the manual, sir.)
WE WANT TO EXTEND A VERY SPECIAL
THANKS TO ALL OUR FAMILIES. YOUR
NEVER-ENDING PATIENCE AND
UNDERSTANDING MAKE IT ALL
POSSIBLE.
WE LOVE YOU!
24
terminate this License Agreement to the following address: Blizzard Entertainment S.A.S., TSA 60 001,
78143 Vélizy-Villacoublay Cedex, France. Blizzard reserves the right to terminate this License Agreement
without notice, if you fail to comply with any terms and conditions contained herein, the WoW Terms of
Use and/or the BNET Terms of Use Agreement. In case of minor violations of these rules Blizzard will
provide you with a prior warning of your non-compliance prior to terminating the License Agreement.
If, however, your behavior is utterly inacceptable, in particular if it endangers the gaming experience of
other players, Blizzard is not required to provider you with such prior warning. A behavior is utterly
inacceptable in case of a serious violation of important provisions of this License Agreement, the WoW
Terms of Use and/or the BNET Terms of Use Agreement. Important provisions include a violation of
Sections 1, 2 and 5 above. In such event, you must immediately destroy the Game and remove the Game
Client from your hard drive.
8. Export Controls. The Game may not be re-exported, downloaded or otherwise exported into (or to a
national or resident of) any country to which the U.S. has embargoed goods, or to anyone on the U.S.
Treasury Department’s list of Specially Designated Nationals or the U.S. Commerce Department’s Table
of Denial Orders. By installing the Game, you are agreeing to the foregoing, and you are representing
and warranting that you are not located in, under the control of, or a national or resident of any such
country or on any such list.
9. Patches and Updates. Blizzard Entertainment and/or Blizzard shall have the right to deploy or provide
patches, updates and modifi cations to the Game, as needed or as useful to: (i) enhance the gaming
experience by adding new content to the Game, (ii) incorporating new features to the Game, (iii)
enhancing content or features already in the Game; (iv) fi xing ‘bugs’ that may be altering the Game; and
(v) determining how you and other players utilize the Game so that the Game can be enhanced for the
enjoyment of the Game’s users; and (vi) protect you and other players against cheating; and (iii) make
the gaming environment safer for you. These patches, updates and modifi cations to the Game must be
installed for the user to continue to play the Game. For these purposes, Blizzard Entertainment and/or
Blizzard may update the Game remotely, including, without limitation, the Game Client residing on the
user’s machine, without knowledge or consent of the user, and you hereby grant to Blizzard
Entertainment and/or Blizzard your consent to deploy and apply such patches, updates and modifi
cations to the Game.
10. Duration of the “On-line” Component of the Game and of the Voice Client. This Game is an ‘on-
line’ game that must be played over the Internet through the Service, as provided by Blizzard. It is your
entire responsibility to secure an Internet connection and all fees related thereto shall be at your own
charge. Blizzard will use reasonable efforts to provide the Service all day, every day. However, Blizzard
reserves the right to temporarily suspend the Service for maintenance, testing, replacement and repair
of the telecommunications equipment related to World of Warcraft, as well as for transmission
interruption or any other operational needs of the system. Blizzard can neither guarantee that you will
always be able to communicate with other users, nor that you can communicate without disruptions,
delays or communication-related fl aws. Blizzard is not liable for any such disruptions, delays or other
omissions in any communication during your use of the Voice Client. Blizzard agrees to provide the
servers and software necessary to access the Service until such time as World of Warcraft is “Out of
Publication.” World of Warcraft shall be considered “Out of Publication” following the date that World of
Warcraft is no longer manufactured and/or distributed by Blizzard Entertainment, or its affi liates.
Thereafter, Blizzard may, in its sole and absolute discretion, continue to provide the Service or license to
third parties the right to provide the Service. However, nothing contained herein shall be construed so
as to place an obligation upon Blizzard to provide the Service beyond the time that World of Warcraft is
Out of Publication. In the event that Blizzard determines that it is in its best interest to cease providing
the Service, or license to a third party the right to provide the Service, Blizzard shall provide you with no
less than three (3) months prior notice. Neither the Service nor Blizzard’s agreement to provide access
to the Service shall be considered a rental or lease of time on or capacity of Blizzard’s servers or other
technology.
11. No Responsibility for Individual Communication. You acknowledge that the content of the
communication with other users through the Voice Client is entirely the responsibility of the user from
whom such content originates. You may therefore be exposed to content that is offensive, harmful to
minors, indecent or otherwise objectionable. Blizzard is not liable for any such sort of communication of
other users through the Voice Client.
12. Additional Manufacturer’s Guarantee for the Game Client. In the event that tangible media (e.g.
CD-ROMs or DVDs) containing the Game Client were purchased in the European Union and they prove to
be defective and provided you inform Blizzard of such defect within (i) two (2) months from the day you
detected such defect and (ii) within two (2) years from the date of the purchase of the Game, Blizzard will,
upon presentation to Blizzard of proof of purchase of the defective media and the media itself, at its sole
discretion 1) correct any defect, 2) replace the Game, or 3) refund your money. This guarantee does not
affect or restrict the statutory warranty claims that you may have against the retailer of the Game Client.
27
3. Service and Terms of Use. As previously stated, you must have registered a Battle.net
®
Account to
access the Service and play the Game. The Battle.net
®
Service is subject to the BNET Terms of Use
Agreement, which you may view http://www.battle.net/legal/termsofuse.shtml and which you must
accept to register a Battle.net
®
Account. You must also accept the WoW Terms of Use in order to access
the Service to play the Game. The WoW Terms of Use govern all aspects of game play. You may view
the Terms of Use by visiting the following website: http://www.battle.net/legal/termsofuse.shtml. If you
have purchased a hardcopy of the Game and do not agree with the BNET Terms of Use Agreement, or
the WoW Terms of Use, you should (i) not register for a Battle.net
®
Account to play the Game, (ii) not
access the Service to play the Game, and (iii) return the Game to the place where you purchased the
Game within thirty (30) days of the original purchase date.
4. Ownership.
A. All intellectual property rights in and to the Game, including without limitation the Locked and
Unlocked Software, and all copies thereof (including, but not limited to, any user accounts, titles,
computer code, themes, objects, characters, character names, stories, dialog, catch phrases, locations,
concepts, artwork, character inventories, structural or landscape designs, animations, sounds, musical
compositions, audio-visual effects, storylines, character likenesses, methods of operation, moral rights,
any related documentation, and “applets” incorporated into the Game) are owned or expressly
licensed by Blizzard Entertainment or Blizzard. The Game is protected by the copyright laws of the
United States, international copyright treaties and conventions, and other laws. All rights are reserved.
The Game may contain certain licensed materials, and licensors of those materials may enforce their
rights in the event of any violation of this License Agreement.
B. In order to access the Service and to play World of Warcraft , you are required to establish a
Battle.net
®
Account as described in the BNET Terms of Use Agreement that is unique to you and non-
transferable. To access the Service, you will be asked to provide Blizzard with an Authentication Key
of the Game that will be exclusively linked to the Battle.net
®
Account you have established. Therefore,
Blizzard does not allow you to transfer ownership of the Game Client to third parties.
5. Responsibilities of End User.
A. Subject to the Grant of License herein, you may not, in whole or in part, copy, photocopy,
reproduce, translate, reverse engineer, derive source code, modify, disassemble, decompile, or create
derivative works based on the Game, or remove any proprietary notices or labels on the Game. Failure
to comply with the restrictions and limitations contained in this Section 5 shall result in immediate,
automatic termination of the license granted hereunder and may subject you to civil and/or criminal
liability. Notwithstanding the foregoing, you may make one (1) backup copy of the Game Client, the
Unlocked Software and the Manuals.
B. You agree that you shall not, under any circumstances,
(i) sell, grant a security interest in or transfer reproductions of the Game to other parties in any way not
expressly authorized herein, nor shall you rent, lease or license the Game to others;
(ii) exploit the Game or any of its parts, including, but not limited to, the Game Client, for any
commercial purpose, including, but not limited to, use at a cyber café, computer gaming center or any
other location-based site without the prior express written consent of Blizzard;
(iii) host, provide or develop matchmaking services for the Game or intercept, emulate or redirect the
communication protocols used by Blizzard in any way, including, without limitation, through protocol
emulation, tunneling, packet sniffi ng, modifying or adding components to the Game, use of a utility
program or any other techniques now known or hereafter developed, for any purpose, including, but
not limited to, unauthorized network play over the Internet, network play utilizing commercial or non-
commercial gaming networks or as part of content aggregation networks; or
(iv) create or maintain, under any circumstance, any unauthorized connections to the Game or the
Service. All connections to the Game and/or the Service, whether created by the Game Client or by
other tools and utilities, may only be made through methods and means expressly approved by
Blizzard. Under no circumstances may you connect, or create tools that allow you or others to connect,
to the Game’s proprietary interface or interfaces other than those expressly provided by Blizzard for
public use. (v) use the Voice Client for any unlawful purposes. In particular you shall not (i) eavesdrop,
intercept or monitor any communication which is not intended for you, (ii) use any type of spider, virus,
worm, trojan-horse or any other codes or tools that are designed to distort or otherwise interfere with
the communication, (iii) use the Voice Client for any commercial communication, or (iv) expose any
other user to communication which is offensive, harmful to minors, indecent or otherwise
objectionable.
6. Parental Control. Parents can restrict the use their child makes of the Service by way of a parental
control system. Further information can be found here: http://www.battle.net/parents
7. Termination. This License Agreement is effective until terminated. Upon termination for any reason,
all licenses granted herein as well as licenses for Unlocked Software shall immediately terminate and you
may terminate the License Agreement at any time by cumulatively (i) destroying the Game; and (ii)
removing the Game Client from your hard drive; and (iii) notifying Blizzard by mail of your intention to
26
13. Limitation of Liability. As regards the online service provided by Blizzard, for damages or
compensation of unavailing expenditures, whatever the legal basis including tort may be, the following
rules apply: Blizzard may only be liable in cases of where it is adjudged that Blizzard: (i) engaged in
intentionally damaging conduct; (ii) was grossly negligent; and/or (iii) is in breach of the requirements of
the Product Liability Act according to statutory law. If you acquired the media containing the Game Client
in Germany or Austria or if you access the Service from the territory of Germany or Austria or in such
other countries where local laws would apply, Blizzard may also be liable in case of death or personal or
physical injury according to statutory law where Blizzard is adjudged to be responsible for such death or
personal or physical injury. Blizzard shall not be liable for slight negligence. However, if you acquired the
media containing the Game Client in Germany or Austria or if you access the Service from the territory
of Germany or Austria, Blizzard may also be liable for slight negligence if Blizzard is adjudged to be in
breach of such contractual obligation hereunder, the fulfi llment of which is required for the due
performance under this Agreement, the breach of which would endanger the purpose of this Agreement
and the compliance with which you may constantly trust in. In such cases, Blizzard’s liability is limited to
typical and foreseeable damages; in other cases Blizzard shall not be liable for slight negligence.
14. Rights on Breach. The Game, Game Client as well as the Locked Software, trademarks and
copyrighted content contained therein and associated with the Game are the copyrighted property of
Blizzard Entertainment, and, through the efforts of Blizzard Entertainment, has established substantial
goodwill and recognition. In the event of a signifi cant breach of the terms of this Agreement, Blizzard
Entertainment reserves its right to take all legal actions which may be available to a licensor of intellectual
property under the law to protect its rights in its property. In the event that Blizzard Entertainment is the
prevailing party in any such actions, Blizzard Entertainment shall see any and all rights that may be
available to Blizzard Entertainment under the law to recover damages, costs of suit and its attorneys fees.
15. Changes to the Agreement. Blizzard may, from time to time, change, modify, add to, or supplement
this License Agreement. Those changes will become effective upon prior notice as follows: Blizzard will
post notifi cation of any such changes to this License Agreement on the World of Warcraft website
located at http://www.battle.net and will post the revised version of this License Agreement in this
location, and may provide other notice which may include by email, postal mail or pop-up screen. After
expiry of one month following the notifi cation the continued use of the Game and Services by you will
mean you accept any and all such changes. By means of the notifi cation Blizzard will inform you about
the fact that the License Agreement has been amended and shall point out that after expiration of one
month following the notifi cation your installation or use of the Game shall be deemed as consent to the
modifi cation or amendment. If any future changes to this License Agreement are unacceptable to you
or cause you to no longer be in compliance with this License Agreement, you may terminate this License
Agreement in accordance with Section 7 herein. The modifi ed version of the License Agreement shall
enter into force at the beginning of the second month following the notifi cation unless Blizzard has
received a notifi cation of termination from you by that time.
16. Miscellaneous. In the event that any provision of this License Agreement shall be held by a court or
other tribunal of competent jurisdiction to be unenforceable, the remaining portions of this License
Agreement shall remain in full force and effect. This License Agreement constitutes and contains the
entire agreement between the parties with respect to the subject matter hereof and supersedes any prior
oral or written agreements; provided however, that this agreement shall coexist with, and shall not
supersede, the WoW Terms of Use and the BNET Terms of Use Agreement. To the extent that the
provisions of this Agreement confl ict with the provisions of the WoW Terms of Use, the confl icting
provisions in the WoW Terms of Use shall govern. In the event of a confl ict between the terms of this
Agreement and the BNET Terms of Use Agreement, this Agreement shall govern and supersede the
BNET Terms of Use Agreement. Sections 4A, 11, 12, 13, 14, 154 and 16 hereof shall survive the
termination of this Agreement. I represent that I am a ‘natural person’ over the age of eighteen (18) years
or over the age of majority in my country of residence. I hereby acknowledge that I have read and
understand the foregoing License Agreement. I further agree that the action of installing the Game Client
is an acknowledgment of my agreement to be bound by the terms and conditions of the License
Agreement contained herein on behalf of myself and, as far as applicable, for one minor child for whom
I am a parent or legal guardian and whom I have authorized to use the Service and to play the Game.
© 2006 Blizzard Entertainment, Inc. All rights reserved. Blizzard, Blizzard Entertainment, Battle.net,
Warcraft, World of Warcraft and The Burning Crusade are registered trademarks of Blizzard
Entertainment, Inc. in the U.S. and/or other countries. Windows, Windows Vista and DirectX are
trademarks or registered trademarks of Microsoft Corporation in the United States and/or other countries.
Macintosh is a registered trademark of Apple, Inc. Pentium is a registered trademark of Intel
Corporation. Dolby and the double-D symbol are trademarks of Dolby Laboratories. All other trademarks
referenced herein are the properties of their respective owners.
28
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