Page - 37
Real Time Interactive Simulation
Department of General Education (GEN)
ART 210 Art Appreciation, 3 or 2 credits
Pre-requisites: None
Objectives: This course is an introduction to art
and will provide students with a better
understanding of the artistic influences of our
modern culture. In helping students gain basic
awareness, knowledge, and enjoyment of the
visual arts, the course should provide the
groundwork for further personal study in the arts.
This in turn will help them further develop their
own creativity. Along with the history of art,
students will study the meanings, purposes,
styles, elements, and principles of art and the
various media used to create works of art.
ART 400 Drawing Fundamentals, 2 cr.
Pre-requisites: None
Objectives: The development of strong drawing
skills is of extreme importance as they are
essential tools for expressing ideas, particularly
during the pre-production stages of an animation
project. Therefore, the objective of this course is
to present the basic elements of drawing and
graphic design in order to improve the students’
practical ability to draw with skill and imagination.
Methods of observing, describing and organizing
form will be covered using various mediums such
as pencil, charcoal, and color pencils.
ENG 110 Composition, 3 cr.
Pre-requisites: None
Objectives: George Leonard wrote: “To learn is
to change. Education is a process that changes
the learner.” Writing is also a process, which
changes the writer. In this practical course in
composition, students will spend time generating
ideas for writing, sharing and critiquing their
writing and ideas, changing their ideas, and
learning more about themselves as a result.
Emphasis will be placed on using writing as a tool
to explore and discover their thought processes,
beliefs, and world concepts.
Students will employ writing as a tool to develop
critical thinking skills. In the process of organizing
ideas and, subsequently, manifesting those ideas
into various compositional styles and forms,
students will become conscious of the concepts
which have shaped and are continually shaping
their personal realities.
ENG 150 Mythology for Game Designers, 3 cr.
Pre-requisites: ENG 110
Objectives: The power of myth resides in its
ability to touch the essence of our humanity and
put meaning into our lives. Artists, filmmakers,
game designers, and writers have appropriated
elemental mythological premises and ‘updated’
them to create modern myths accessible to
contemporary audiences. Whether we are
playing a role-playing game wherein the task is to
rescue the princess and save the planet, reading
the latest cyberpunk novel, or watching an
animated Disney classic, our psyches are being
touched by the power of mythology.
This course is an overview and analysis of cross-
cultural mythology presented as prose, film, and
game. The idea that myths have influenced
cultures of the past and continue to inform and
influence our culture of today will be discussed in
depth throughout the course. The course will also
examine the practical use of myth. Emphasis will
be placed on the monomyth of the hero’s journey
and how a game developer may redefine the
archetypal figures and adventures therein and
incorporate them in a game design.
ENG 400 Creative Writing for Game Design, 3
cr.
Pre-requisites: ENG 150
Objectives: Creative Writing for Game Design
will focus on interactive storytelling, threads and
multiple end-game scenarios, the construction of
a game design document, and basic story-telling
skills. Exercises designed to brainstorm ideas
and hone students’ talents of characterization;
exposition, plot, conflict, back-story, dialogue,
and appropriate use of language will be
presented. Students will learn how symbols,
graphic style, and sound can be utilized in telling
the story of their game. Students will create a
character bible, a story bible, and also be
encouraged to access their own cultures and life
experience and transform it into creative material.
At the end of the course, students will write a
game design document.
Title: ENG 450 Elements of Media for Game
Developers, 3 cr.
Pre-requisites: None
Objectives: In this course, students will be
introduced to the principles of film and other non-
game forms of media. Students will review
technologically and artistically groundbreaking
media. Emphasis will be placed on analyzing film,
TV, and even graphic novels and examining how