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State of Deception: The Power of Nazi Propaganda
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EXTENSION 4.5 DIAGRAM TEACHER’S GUIDE
STATE OF DECEPTION
Draw arrows to the visual
elements that communicate the
message. Think about how line,
color, graphics, depictions of
people, words, and symbols are
used. Visual cues:
COLOR: The colors are bright
and meant to be appealing to
children.
GRAPHICS/PEOPLE: Stops on the
board depict Jewish store fronts
and businesses. The people are
stereotypical characterizations of
a Jewish man, woman, and child.
SYMBOLS: The cone like red
man is meant to represent the
German police. The green cone
cap next to him is a derogatory
image of a Jew.
WORDS: The rules describe
the Nazis’ policy toward Jews,
that they should leave the
country. “Juden Raus” was a
popular slogan of the Nazi Party.
What is the message?
The object of this antisemitic
game is to force Germany’s Jews
to leave the country.
Who is the propagandist?
A private German toy company hoping to
profit o Nazi popularity and spread party
doctrine.
What do they hope the audience will:
THINK: Jews should leave the country.
FEEL: That Jews are outsiders and there is
no place for them in Germany.
DO: Play the game and believe Nazi ideology.
4. CREATOR
1. MESSAGE
What effects did this message have on society?
From 1933 to 1939 German Jews were transformed from German citizens into outcasts, violently targeted, isolated, and deemed inferior and subhuman. During this period, the Nazis went to great lengths
to indoctrinate German youth. This game reinforced Nazi anti-Jewish policy in Germany at the time and spread the message that there was no place in Germany for Jews to even the youngest audiences.
What are the hopes, fears, and
grievances present in society
at this time? Think about the
political, social, and economic
climate.
POLITICAL: In September 1935,
the the Nuremburg race laws
were introduced. By 1938, laws
systematically isolated and
segregated Jews. Laws aimed to
remove Jews’ rights and speed up
their emigration.
ECONOMIC: Anti-Jewish
measures aimed to impoverish
Jews and eliminate them from
most professions. Economic
conditions in Germany improved
for the non-Jewish population
under the Nazis.
SOCIAL: Students were taught
“racial science” in school.
Independent youth organizations
were prohibited or dissolved in
the 1930s and membership in the
Hitler Youth became mandatory.
Given that context, why might
this message have had power?
A board game targeting children
was an eective way to spread
racial and political propaganda to
German youth.
5. CONSEQUENCES
Who is the target audience? What about this message
would be appealing to this group? What reactions
might different audiences have had? Could people
access and express alternative viewpoints?
Non-Jewish children and families were the target
audience. A game was an eective way to spread
propaganda messages. German children were
indoctrinated to Nazism in the classroom, extracurricular
activities, and games. They did not have access to
alternative viewpoints or grasp the devastating impact
this game would have on their Jewish classmates.
3. AUDIENCE
2. CONTENT
“Jews Out! Show skill in the dice game, so that you collect many Jews!
If you succeed in chasing out six Jews, you will be the victor without
question! Off to Palestine!” 1938. Leo Baeck Institute